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mirror of https://github.com/moparisthebest/minetest synced 2024-11-17 23:05:07 -05:00
Commit Graph

69 Commits

Author SHA1 Message Date
JacobF
d670c831c2 These numbers were well exceeding 2^32... 2011-09-04 17:01:28 -04:00
JacobF
d1a16f24cf Initial sqlite3 maps.
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
Perttu Ahola
71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola
dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola
bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola
2915bd5518 more reorganizing of map code 2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158 cleaned map stuff 2011-06-26 00:03:58 +03:00
Perttu Ahola
a80025c352 moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
Perttu Ahola
7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola
7773e68c2a farmesh is now usable. 2011-06-18 12:42:17 +03:00
Perttu Ahola
fdee31abf1 ...and the map part of that 2011-06-05 21:07:54 +03:00
Perttu Ahola
bbead93c1a Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
Ciaran Gultnieks
e09fec3373 New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
Perttu Ahola
9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola
2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola
c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola
9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
Perttu Ahola
b0b5c43254 better support for old maps 2011-04-10 22:50:31 +03:00
Perttu Ahola
10eedbc1d2 Map generation is now properly threaded and doesn't block block placement and other stuff. 2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502 a commit before starting to reorganize the map loading/generation logic 2011-04-10 19:12:56 +03:00
Perttu Ahola
d1d57cf5c3 initial workings of the furnace 2011-04-05 02:56:29 +03:00
Perttu Ahola
fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola
01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola
ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola
bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola
2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola
2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola
231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola
69dbc046eb preliminary lua scripting framework for objects 2011-02-21 16:10:36 +02:00
Perttu Ahola
c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola
cabe6f1d65 some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
Perttu Ahola
21372749f5 now it works nicely 2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola
1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola
ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola
7f2aa30bf2 added sand to map generator 2011-02-04 14:32:30 +02:00
Perttu Ahola
e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola
9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola
3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
Perttu Ahola
d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola
3891bc43e0 fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
Perttu Ahola
7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
Perttu Ahola
dc414091e7 removing unused code and comments 2011-01-07 14:54:55 +02:00
Perttu Ahola
4ba5cd580d drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00