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mirror of https://github.com/moparisthebest/minetest synced 2024-11-08 02:15:07 -05:00
Commit Graph

42 Commits

Author SHA1 Message Date
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
2ed3067bbe Fix various memory access problems detected by valgrind 2013-08-07 19:48:31 +02:00
Kahrl
7294f28c3a Fix uninitialized irr::SEvent fields in guiFormSpecMenu.cpp 2013-08-07 01:36:19 +02:00
BlockMen
be4670fecf Fix formspec label issues in win builds (MSVC) 2013-08-04 20:49:23 +02:00
BlockMen
a59f85c1a0 Add support of pressed_texture of image_button
Fix params number

Add pressed texture name

Fix string def

Fix syntax error
2013-07-24 01:02:43 +02:00
BlockMen
8e2467c393 Add gettext translation for image_button 2013-07-24 01:01:56 +02:00
sapier
494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
kwolekr
e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5.
2013-07-08 20:21:09 -04:00
sapier
39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Sfan5
307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
Kahrl
8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
Kahrl
d74c377337 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
Kahrl
c8ed61b281 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
MetaDucky
a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
sapier
98182f6097 fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
kwolekr
ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Ilya Zhuravlev
099d7ff2ad "or" should be "||". Don't use "or", "and", etc.. It breaks build. 2013-01-04 23:39:12 +04:00
Jeija
46d431e7c3 Implement textarea in formspec, a multiline input field 2013-01-04 20:09:09 +01:00
RealBadAngel
36f03a7f4a Bugfixes to item_image formspec method 2013-01-02 18:29:08 +04:00
Perttu Ahola
bee170570d On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
RealBadAngel
f4b7e1a570 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
Jürgen Doser
c1d8eeb70a Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
MirceaKitsune
756db8174a A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
xyzz
a0b5605db8 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
RealBadAngel
8e5167d726 Adding background to Formspec 2012-11-08 19:22:37 +01:00
RealBadAngel
8540871ebc Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
Kyle
f9087d14a3 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola
e1a495ee30 Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
Perttu Ahola
6495007924 Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
a26a66a8c4 Restore focus to formspec menu when pressing a button 2012-07-25 18:28:40 +03:00
Perttu Ahola
db62c227c8 Improve formspec positioning 2012-07-25 16:30:23 +03:00
Perttu Ahola
9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
6dfefaf229 Formspec button_exit[] and image_button_exit[] 2012-07-22 17:40:48 +03:00
darkrose
506203345b Implement formspec 2012-07-22 17:40:41 +03:00