est31
cb8978fb1d
Settings: pass name to callbacks by reference
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Spare some copies.
2015-07-09 08:25:17 +02:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
gregorycu
ed7c9c4cb8
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25 15:23:37 +10:00
Craig Robbins
2c4a5e1861
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
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This reverts commit a555e2d9b0
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2015-01-25 01:19:40 +10:00
gregorycu
a555e2d9b0
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
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Amend the settings callback to support userdata
2015-01-23 21:27:51 -05:00
kwolekr
9eb492229b
FontEngine: Don't use file extension to check font file compatibility
2014-12-29 01:46:13 -05:00
SmallJoker
19ccc27d37
Fix MSVC compiling warnings and remove an unused texture
2014-12-12 16:09:34 -05:00
Kahrl
16781da4f9
Fix segfault at exit caused by non grabbed font
2014-11-30 23:21:14 +01:00
sapier
39162de15a
Make hud use fontengine too
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
dceb9f7d60
Implement proper font handling
2014-11-30 17:50:09 +01:00