Perttu Ahola
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9e35fe8c37
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Merge remote-tracking branch 'speedprog/fixedNotFindingData'
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2011-08-13 14:05:01 +03:00 |
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Giuseppe Bilotta
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385904d75a
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Let Settings accept a const char* directly
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2011-08-13 07:33:43 +02:00 |
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Giuseppe Bilotta
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b1e0b7728b
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Fix keycode_to_keyname return value
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2011-08-13 07:31:46 +02:00 |
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Giuseppe Bilotta
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eb255e6870
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Clean up key names handling
Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
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2011-08-12 23:42:00 +02:00 |
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Giuseppe Bilotta
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72e4c8f523
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Fix use of && instead of &
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2011-08-12 23:34:12 +02:00 |
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Perttu Ahola
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835d2e4b5f
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Removed assert if creating texture atlas image fails; cancel creating image instead.
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2011-08-12 17:17:47 +03:00 |
|
Constantin Wenger
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94b42a79d7
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fixed not finding data dir if installed
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2011-08-12 14:26:37 +02:00 |
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Perttu Ahola
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e40da2341c
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
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Perttu Ahola
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7aa72c56b6
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Merge remote-tracking branch 'speedprog/banByIp'
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2011-08-12 11:55:51 +03:00 |
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Constantin Wenger
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5784c14ab7
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added ipban support
commands:
/#ipban <nick>
/#ipunban <ip>
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2011-08-12 03:37:18 +02:00 |
|
Giuseppe Bilotta
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dfdc817db3
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Typo fix
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2011-08-11 19:45:44 +02:00 |
|
Giuseppe Bilotta
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371af9c241
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Notify other players of wielded item change
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2011-08-11 15:22:36 +02:00 |
|
Giuseppe Bilotta
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88a9bae160
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constify inventory item serialization
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2011-08-11 15:22:36 +02:00 |
|
Giuseppe Bilotta
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ecd5c5f920
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Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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91d1186cbb
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Keep track of player item
|
2011-08-11 15:22:36 +02:00 |
|
Giuseppe Bilotta
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467b3cf4c1
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Some inventory const-ification
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2011-08-11 15:22:35 +02:00 |
|
Giuseppe Bilotta
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c007d8219e
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Server should use the same eye position as the client
|
2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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b318e82356
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
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2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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98fa00db12
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Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
|
2011-08-11 15:22:35 +02:00 |
|
Perttu Ahola
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69fca4f3cb
|
Merged some FreeBSD fixes
|
2011-08-11 12:32:36 +03:00 |
|
q66
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f6ed45fc20
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Proper placement of binary files.
|
2011-08-11 11:19:33 +02:00 |
|
q66
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43b6ca0d14
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Prevent threadid_t from losing precision when casted on 64bit systems
|
2011-08-11 10:52:27 +02:00 |
|
Giuseppe Bilotta
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34492ce480
|
Respect base virtual functions' signatures
|
2011-08-08 16:15:53 +02:00 |
|
Giuseppe Bilotta
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163c38e175
|
Always return from non-void functions
This quiets a warning in Clang.
|
2011-08-08 16:13:48 +02:00 |
|
Giuseppe Bilotta
|
11be390110
|
Keys should be s32, not u32
At least two reasons for this:
* activeKey is treated as signed (check for sign, assign -1, etc)
* the ID retrieved from Irrlicht's events are signed
|
2011-08-08 16:12:15 +02:00 |
|
Giuseppe Bilotta
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ea26a9f543
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Remove spurious assignment
|
2011-08-08 16:11:37 +02:00 |
|
Giuseppe Bilotta
|
f9e1b0cd97
|
InventoryAction is a struct, not a class
|
2011-08-08 15:38:20 +02:00 |
|
Giuseppe Bilotta
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805564dcf2
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Clang doesn't like -Wno-unused-but-set-variable
The release versions of CMake don't yet properly support flag checking
in Clang, so we need to exclude it explicitly for the time being.
|
2011-08-11 10:08:58 +02:00 |
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Giuseppe Bilotta
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76fb792544
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Project uses C++, so use CHECK_CXX_COMPILER_FLAG
Although this doesn't change much for our specific case, it can make a
difference for some flags, so use the appropriate macro.
|
2011-08-11 10:06:48 +02:00 |
|
Dmitry Marakasov
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ff35014eff
|
Fix data paths for FreeBSD
|
2011-08-02 02:50:16 +04:00 |
|
Dmitry Marakasov
|
de868d24c1
|
Fix "integer constant is too large for 'long' type" error
|
2011-08-02 02:49:15 +04:00 |
|
Dmitry Marakasov
|
318a730c45
|
Check whether -Wno-unused-but-set-variable is supported before using
it. It seems to only be available on recent (>=4.6) versions of gcc.
|
2011-08-01 22:17:32 +04:00 |
|
Perttu Ahola
|
9017c51e7f
|
the zlib error print function now prints to dstream (debug.txt)
|
2011-08-08 12:11:41 +03:00 |
|
Perttu Ahola
|
64a6da3e45
|
merged delta and c55
|
2011-08-05 11:22:13 +03:00 |
|
Giuseppe Bilotta
|
59c58f230e
|
Some obvious errors in the new fluid flow management
|
2011-08-05 08:45:15 +02:00 |
|
Giuseppe Bilotta
|
f79069f5b3
|
MapNode is a struct, not a class
|
2011-08-05 08:45:15 +02:00 |
|
Constantin Wenger
|
7361f29527
|
fixed some error :/
|
2011-08-05 08:45:15 +02:00 |
|
Constantin Wenger
|
4ab4e33450
|
marked strings as translation
now translated if set to a button
|
2011-08-05 08:45:15 +02:00 |
|
Constantin Wenger
|
0cfca69b42
|
fixed displaying special chars in the keychange menu
|
2011-08-05 08:45:15 +02:00 |
|
Perttu Ahola
|
0b37f98e16
|
* fix for broken water
|
2011-08-03 19:00:25 +02:00 |
|
Perttu Ahola
|
5f8809e425
|
Fixed farmesh to such that it was a long time ago.
|
2011-08-03 13:03:30 +03:00 |
|
Giuseppe Bilotta
|
1d1aec9631
|
Use wgettext
|
2011-08-02 10:11:40 +02:00 |
|
Giuseppe Bilotta
|
817180bd55
|
Introduce wgettext
All usages of gettext() are converted to wchars, so let's factor this
into a single inline.
|
2011-08-02 10:11:40 +02:00 |
|
Giuseppe Bilotta
|
60bd878f0a
|
Get rid of unused variables
|
2011-08-02 10:11:39 +02:00 |
|
Perttu Ahola
|
97d659c9fd
|
added TODO in main.cpp
|
2011-08-01 19:21:43 +03:00 |
|
Nils Dagsson Moskopp
|
363487c97b
|
* less clumsy ladder texture, based on rails
|
2011-08-01 15:47:02 +02:00 |
|
Mark Holmquist
|
7bd9e53ae6
|
Changing CONTENT_LADDER to be an extended block
|
2011-08-01 09:22:56 +02:00 |
|
Mark Holmquist
|
267744a568
|
Fixing ladders again
|
2011-08-01 09:22:44 +02:00 |
|
Mark Holmquist
|
8e67f4c4e6
|
Fixed a few problems in the ladder update, and changed the speed to account for gravity
|
2011-08-01 09:22:36 +02:00 |
|
Mark Holmquist
|
1c59cff832
|
Ladders implemented!
|
2011-08-01 09:22:36 +02:00 |
|