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mirror of https://github.com/moparisthebest/minetest synced 2024-12-24 08:28:49 -05:00
Commit Graph

319 Commits

Author SHA1 Message Date
rubenwardy
efa977518a Fix minetest.item_eat's replace_with_item, fixes #2292 2015-02-16 10:24:19 +01:00
TriBlade9
db481e7232 Added ratio argument to colorize, removed the weird alpha-based ratio. 2015-01-20 22:56:20 +10:00
kwolekr
9736548720 Add ability to delete MapBlocks from map
Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
kwolekr
a4a6cc8eb1 builtin: Unify register wrapper functions and wrap clear_registered_* functions too 2015-01-13 12:36:05 -05:00
paramat
c28a90dafb Lua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's light 2015-01-11 22:30:28 -05:00
ShadowNinja
ef0a4e3614 Add registered_ores and registered_decorations 2015-01-05 18:24:15 -05:00
kwolekr
bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
Craig Robbins
64cdbae6df Remove freezemelt documentation from lua_api.txt 2015-01-04 21:53:25 +10:00
kwolekr
8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
Wuzzy
800d912b6f Rewrite lua_api.txt into Markdown format
Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
Diego Martínez
cfec470b51 Fix documentation for string functions 2014-12-30 00:42:50 -05:00
kwolekr
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
kwolekr
863379a4c6 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
kwolekr
61dfa912f5 Ore: Add Vein ore type 2014-12-28 21:17:12 -05:00
kwolekr
900fa26965 Ore: Add Blob ore type 2014-12-28 03:11:00 -05:00
kwolekr
8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr
3f83ca29d3 Bump version to 0.4.11 2014-12-24 22:28:06 -05:00
paramat
2b10520999 lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example 2014-12-20 14:50:57 -05:00
Craig Robbins
06207ac550 Fix typo in lua_api.txt 2014-12-15 01:09:17 +10:00
kwolekr
2b8180a417 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
kwolekr
d50878d608 Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams 2014-12-09 23:44:04 -05:00
kwolekr
5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
SmallJoker
2fd14e1bd5 Add Lua helper functions vector.apply(v) math.sign(x, tolerance) 2014-12-06 10:07:25 +01:00
Ciaran Gultnieks
c30346ea30 Improve Lua API documentation
Changes:
  * Add extra documentation for remove_item.

    This isn't as silly as it sounds: iterate a list containing items with
    unique metadata each, and remove_item the first one you find, placing
    into a different - fine, except the remove will invariably remove the
    wrong one, leading to items being duplicated and others destroyed.

    Arguably it's a bug, and Inventory::removeItem should actually remove
    the item you tell it to. (i.e. if the passed ItemStack has metadata,
    match it). But it seems reasonable to just document the behaviour
    more clearly.

 * Improve string_to_pos documentation.
 * Clarify dig_node documentation (return value).
 * Better on_step documentation.
 * get_nodemeta -> get_meta.
 * Other minor fixes.
2014-11-28 18:35:45 -05:00
SmallJoker
6a43b3af09 Add minetest.copy_table(table) To get rid off the "table references"
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 18:19:01 +10:00
SmallJoker
874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
Craig Robbins
813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
BlockMen
28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
Diego Martínez
5baf379f40 Add better documentation for alternate drop definition to lua_api.txt. 2014-10-02 16:49:33 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
sapier
8ab2971e0b Remove invalid doc about minetest.get_time_us() 2014-08-25 21:52:52 +02:00
sapier
d7364d65ac Add missing doc for minetest.get_us_time() 2014-08-25 21:16:32 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sfan5
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
rubenwardy
944ffe9e53 Correct spelling mistakes in documentation 2014-08-22 20:55:01 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sfan5
5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sapier
65b8b524c0 Add srollbar formspec element 2014-07-16 15:02:56 +02:00
sapier
96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sfan5
5f9962e1cc Fix typos in doc/lua-api.txt 2014-07-05 12:19:55 +02:00
Kahrl
95be18a3c1 Fix typo in doc/lua_api.txt 2014-07-05 01:09:53 +02:00