Loic Blot
9749d9fee6
Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp
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* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
kwolekr
cd4d213ae0
NodeResolver: Perform callback immediately if node registration phase finished
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Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
kwolekr
6fdb32361a
Remove freezemelt (the remainder of proller nonsense)
2015-01-04 03:30:10 -05:00
kwolekr
d91559b8f0
Fix crash if NodeResolver destroyed before pending any node resolutions
2015-01-03 11:05:31 -05:00
kwolekr
08d259cf41
Set fallback content if resolving content vector requires everything
2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
kwolekr
2c9bbe2736
NodeResolver: Fix some comments and use const references for params
2014-12-12 14:21:41 -05:00
kwolekr
c07f15e910
NodeResolver: Fix cancelNode and cancelNodeList
2014-12-11 00:41:54 -05:00
kwolekr
1cb6ea6346
Refactor decoration-related code
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
kwolekr
4a3592ff9a
Add NodeResolver documentation
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Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
d274cbfce6
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
RealBadAngel
e5652cb75c
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
RealBadAngel
e66bb9b864
Allow use all 6 faces for special tiles.
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Protocol version bump.
2014-08-25 12:47:06 +02:00
RealBadAngel
6c98fd6658
Unite nodes shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
RealBadAngel
2330267d22
Shaders rework.
2013-12-03 18:55:25 +01:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
proller
0e89bca173
Leveled nodebox backward compatibility
2013-08-02 00:50:58 +04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
PilzAdam
413f0d0353
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
Kahrl
112dbba7c4
Change ContentFeatures array to a vector
2013-07-14 23:06:31 +02:00
proller
9733dd5b5e
Leveled nodebox
2013-07-13 22:13:24 +04:00
Kahrl
8161ab573f
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
Perttu Ahola
bc3072b35e
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
2013-04-25 11:51:28 +03:00
RealBadAngel
625a4c2e66
Add new drawtype GLASSLIKE_FRAMED
2013-04-24 21:45:18 -04:00
kwolekr
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
Jürgen Doser
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
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This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Jeija
365c169b43
Disable placement prediction for nodes that use on_rightclick
2013-02-19 20:02:40 +01:00
Perttu Ahola
23913f26cd
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
Ilya Zhuravlev
926830e0df
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
3a0562bebc
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
280e1a2512
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
2012-03-31 12:30:11 +03:00
Perttu Ahola
06e93f8d95
Add sound.dig
2012-03-24 11:10:28 +02:00
Perttu Ahola
93219e3b9d
Add sounds, tune things
2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00