Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
ceaf8edade
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
...
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
62f7f72d20
Move default_treeprop.png to treeprop.png
2011-12-04 00:40:04 +02:00
Perttu Ahola
6a5829788e
Even more texture fixing
2011-12-03 22:33:22 +02:00
Perttu Ahola
03074cd23e
Rename lump_of_* to *_lump
2011-12-03 22:31:12 +02:00
Perttu Ahola
fd1ef11617
More texture naming fixes
2011-12-03 21:22:29 +02:00
Perttu Ahola
9fa567a6ce
Rename textures of default mod
2011-12-03 21:10:02 +02:00
Perttu Ahola
fc6c00cbe1
Remove iron apple from default
2011-12-03 20:31:41 +02:00
Perttu Ahola
ec1859b095
Show bare hand when no item is selected
2011-12-02 15:20:42 +02:00
Perttu Ahola
026979e39d
Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
2011-11-29 19:13:57 +02:00
Perttu Ahola
2f2392f783
Improve glass
2011-11-29 19:13:45 +02:00
Perttu Ahola
e71744b918
Modify mod and texture directory hierarchies
2011-11-29 19:13:43 +02:00