Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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045e32b6ec
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
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Perttu Ahola
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554f7f120c
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Improve rendering and fix tiling in mesh generation
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2011-10-18 13:56:35 +03:00 |
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Perttu Ahola
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825953bbdc
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Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
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2011-10-15 23:07:43 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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73cf4b3016
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made shadows less blue
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2011-07-24 00:49:45 +03:00 |
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Perttu Ahola
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501034a792
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merged jungle and bluish shadows
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2011-07-23 20:01:06 +03:00 |
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Perttu Ahola
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90d793f8f3
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
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Perttu Ahola
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d67cef0eb7
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Made dark places tint slightly in blue
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2011-07-23 04:10:17 +03:00 |
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Perttu Ahola
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2915bd5518
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
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Perttu Ahola
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aed9e809a1
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mapgen stuff
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2011-06-25 16:32:09 +03:00 |
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Perttu Ahola
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682c9d8e7d
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
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