Giuseppe Bilotta
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ecd5c5f920
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Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
|
2011-08-11 15:22:36 +02:00 |
|
Giuseppe Bilotta
|
91d1186cbb
|
Keep track of player item
|
2011-08-11 15:22:36 +02:00 |
|
Giuseppe Bilotta
|
b318e82356
|
Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
|
2011-08-11 15:22:35 +02:00 |
|
Nils Dagsson Moskopp
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7ece67727d
|
Merge remote-tracking branch 'origin/upstream'
|
2011-07-31 20:04:04 +02:00 |
|
Perttu Ahola
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e0b8e66540
|
Fixed problem of server always receiving an empty password from the client
|
2011-07-31 15:32:45 +03:00 |
|
Nils Dagsson Moskopp
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96bee29e35
|
Merge branch 'upstream/master'
|
2011-07-30 19:47:55 +02:00 |
|
Perttu Ahola
|
24a662705c
|
Added network protocol version number in protocol
|
2011-07-30 20:02:17 +03:00 |
|
Perttu Ahola
|
308d861327
|
Merged minetest-delta a624fe549bc75855a170
|
2011-07-21 20:55:08 +03:00 |
|
Nils Dagsson Moskopp
|
3560f0de08
|
Merge branch 'upstream/master'
Conflicts:
data/oerkki1.png
src/client.cpp
|
2011-07-14 22:43:28 +02:00 |
|
Perttu Ahola
|
dd22ea051a
|
map unloading is now a whole lot better
|
2011-06-27 00:27:17 +03:00 |
|
Perttu Ahola
|
3fccc67eb7
|
fixed block unloading from memory (a better fix coming next)
|
2011-06-26 21:53:11 +03:00 |
|
Sebastian Rühl
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9d09103e48
|
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
|
2011-06-26 12:24:32 +02:00 |
|
Perttu Ahola
|
c1ceabef71
|
added and commented out some debug output
|
2011-06-26 03:14:52 +03:00 |
|
Perttu Ahola
|
bb940a946d
|
even more code refactoring
|
2011-06-26 02:34:36 +03:00 |
|
Perttu Ahola
|
cb130d9158
|
cleaned map stuff
|
2011-06-26 00:03:58 +03:00 |
|
Perttu Ahola
|
7538b4c620
|
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
|
2011-06-25 04:25:14 +03:00 |
|
Perttu Ahola
|
02006a9540
|
Modified the mesh update thread's sleep time to speed it up (it was way too high)
|
2011-06-18 22:31:24 +03:00 |
|
Perttu Ahola
|
51cf464f74
|
Fixed the password crash on Windows
|
2011-06-02 00:01:11 +03:00 |
|
Perttu Ahola
|
63611932eb
|
player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
|
2011-05-29 21:11:16 +03:00 |
|
Ciaran Gultnieks
|
a8a3271470
|
Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
|
2011-05-22 21:09:12 +01:00 |
|
Perttu Ahola
|
0af5311538
|
Preliminary "active block" stuff + set up test code to grow grass.
|
2011-05-22 17:00:09 +03:00 |
|
Ciaran Gultnieks
|
d4d49ee8f4
|
Passwords - password entry at main menu, stored and checked by server
|
2011-05-20 20:28:03 +01:00 |
|
Perttu Ahola
|
8c3b4fed10
|
Removed a single outdated comment in client.cpp
|
2011-05-09 16:39:37 +03:00 |
|
Perttu Ahola
|
1995b59320
|
Code refactoring; split half of main.cpp to game.cpp.
|
2011-04-23 18:31:31 +03:00 |
|
Perttu Ahola
|
c638442e78
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
|
Perttu Ahola
|
9d4e9c59de
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |
|
Perttu Ahola
|
fd7a0735c9
|
new object system
|
2011-04-10 04:15:10 +03:00 |
|
Perttu Ahola
|
4b54b291ae
|
Some progress on transitioning from MapBlockObject to ActiveObject.
|
2011-04-08 00:47:14 +03:00 |
|
Perttu Ahola
|
b5ace9a064
|
Made mesh update on node removal asynchronous on client, to reduce frametime spikes
|
2011-04-06 11:01:55 +03:00 |
|
Perttu Ahola
|
e56d166337
|
Made mesh update on node addition asynchronous on client, to reduce frametime spikes
|
2011-04-06 10:28:39 +03:00 |
|
Perttu Ahola
|
4a92df6ff0
|
Chests work now!
|
2011-04-04 15:13:19 +03:00 |
|
Perttu Ahola
|
fa736e138c
|
fully implemented the sign with the new framework
|
2011-04-04 05:12:33 +03:00 |
|
Perttu Ahola
|
fa08294d09
|
Node metadata framework
|
2011-04-04 03:45:08 +03:00 |
|
Perttu Ahola
|
2f466726e6
|
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
|
2011-04-04 02:05:12 +03:00 |
|
Perttu Ahola
|
e0f7bd4d57
|
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
|
2011-04-03 19:50:54 +03:00 |
|
Perttu Ahola
|
01c2b003e1
|
commit before some more radical changes
|
2011-04-03 16:21:06 +03:00 |
|
Perttu Ahola
|
e4f7f97e6c
|
Removed lua stuff
|
2011-04-03 12:28:55 +03:00 |
|
Perttu Ahola
|
2990f5d90b
|
commit before some radical changes
|
2011-04-02 13:44:06 +03:00 |
|
Perttu Ahola
|
2e7b15fed3
|
mapgen work-in-progress
|
2011-03-02 02:00:11 +02:00 |
|
Perttu Ahola
|
c8be58a65c
|
A third try on terrain generation. No trees yet.
|
2011-02-28 02:01:40 +02:00 |
|
Perttu Ahola
|
9f859d8389
|
modified the build system of lua to a more minimal one
|
2011-02-24 00:19:41 +02:00 |
|
Perttu Ahola
|
9778347c7f
|
mainly work on object scripting api
|
2011-02-23 02:49:57 +02:00 |
|
Perttu Ahola
|
69dbc046eb
|
preliminary lua scripting framework for objects
|
2011-02-21 16:10:36 +02:00 |
|
Perttu Ahola
|
c57637b4c3
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
|
Perttu Ahola
|
21372749f5
|
now it works nicely
|
2011-02-11 20:37:54 +02:00 |
|
Perttu Ahola
|
dd9e82f5bc
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
|
Perttu Ahola
|
9f882bf74d
|
Reworked texture, material, mineral and whatever handling
|
2011-01-26 00:41:06 +02:00 |
|
Perttu Ahola
|
de3fdba568
|
Tweaking around
|
2011-01-25 09:30:49 +02:00 |
|
Perttu Ahola
|
c914cbb0a0
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
|
Perttu Ahola
|
3fb0d2fb65
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
|