Perttu Ahola
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4b8e4dae58
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Tool definition transfer to client
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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1afed48a2c
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Make possible and do update textures in node definitions after late texture atlas making
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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3b77a63d5d
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
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2011-11-29 19:13:41 +02:00 |
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Kahrl
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1c98ec94da
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:
src/test.cpp
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2011-11-07 11:21:42 +02:00 |
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Perttu Ahola
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4b6138e69b
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
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Perttu Ahola
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3a06fb8831
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Fix and tune block sending
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2011-10-19 02:17:23 +03:00 |
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Perttu Ahola
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558a133044
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Display RTT (round trip time, ping) on client status text
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2011-10-17 17:18:50 +03:00 |
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Perttu Ahola
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
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Perttu Ahola
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3f58028d31
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Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
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2011-10-15 16:04:25 +03:00 |
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Perttu Ahola
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74febd5c31
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
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Perttu Ahola
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5341bf59c2
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Improve mobv2
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2011-10-15 12:17:21 +03:00 |
|
Perttu Ahola
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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061d4b4202
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
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Perttu Ahola
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0ccc0ac927
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Merge remote-tracking branch 'darkrose/master'
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2011-09-26 11:57:28 +03:00 |
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Perttu Ahola
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bdf54908aa
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Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
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2011-09-22 20:47:47 +03:00 |
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darkrose
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582e450bad
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
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Kahrl
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36bcbca9ac
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Added sprite extruder
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2011-09-19 03:01:11 +02:00 |
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Kahrl
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71418639d3
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet
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2011-09-08 14:21:56 +02:00 |
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Kahrl
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baf7da9d4a
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
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Kahrl
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c0b35fa429
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
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JacobF
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f31b0a3361
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Display which tool the player is holding
And some simple animation when trying to dig...
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2011-09-07 10:56:04 -04:00 |
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Perttu Ahola
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4acad897cf
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Fixed some protocol comment errors in clientserver.h and elsewhere
-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
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2011-08-22 22:04:46 +03:00 |
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Giuseppe Bilotta
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371af9c241
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Notify other players of wielded item change
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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ecd5c5f920
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Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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91d1186cbb
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Keep track of player item
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2011-08-11 15:22:36 +02:00 |
|
Giuseppe Bilotta
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b318e82356
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
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2011-08-11 15:22:35 +02:00 |
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Nils Dagsson Moskopp
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7ece67727d
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Merge remote-tracking branch 'origin/upstream'
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2011-07-31 20:04:04 +02:00 |
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Perttu Ahola
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e0b8e66540
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Fixed problem of server always receiving an empty password from the client
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2011-07-31 15:32:45 +03:00 |
|
Nils Dagsson Moskopp
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96bee29e35
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Merge branch 'upstream/master'
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2011-07-30 19:47:55 +02:00 |
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Perttu Ahola
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24a662705c
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Added network protocol version number in protocol
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2011-07-30 20:02:17 +03:00 |
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Perttu Ahola
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308d861327
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Merged minetest-delta a624fe549bc75855a170
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2011-07-21 20:55:08 +03:00 |
|
Nils Dagsson Moskopp
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3560f0de08
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Merge branch 'upstream/master'
Conflicts:
data/oerkki1.png
src/client.cpp
|
2011-07-14 22:43:28 +02:00 |
|
Perttu Ahola
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dd22ea051a
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map unloading is now a whole lot better
|
2011-06-27 00:27:17 +03:00 |
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Perttu Ahola
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3fccc67eb7
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fixed block unloading from memory (a better fix coming next)
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2011-06-26 21:53:11 +03:00 |
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Sebastian Rühl
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9d09103e48
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
|
2011-06-26 12:24:32 +02:00 |
|
Perttu Ahola
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c1ceabef71
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added and commented out some debug output
|
2011-06-26 03:14:52 +03:00 |
|
Perttu Ahola
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bb940a946d
|
even more code refactoring
|
2011-06-26 02:34:36 +03:00 |
|
Perttu Ahola
|
cb130d9158
|
cleaned map stuff
|
2011-06-26 00:03:58 +03:00 |
|
Perttu Ahola
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7538b4c620
|
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
|
2011-06-25 04:25:14 +03:00 |
|
Perttu Ahola
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02006a9540
|
Modified the mesh update thread's sleep time to speed it up (it was way too high)
|
2011-06-18 22:31:24 +03:00 |
|
Perttu Ahola
|
51cf464f74
|
Fixed the password crash on Windows
|
2011-06-02 00:01:11 +03:00 |
|
Perttu Ahola
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63611932eb
|
player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
|
2011-05-29 21:11:16 +03:00 |
|
Ciaran Gultnieks
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a8a3271470
|
Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
|
2011-05-22 21:09:12 +01:00 |
|
Perttu Ahola
|
0af5311538
|
Preliminary "active block" stuff + set up test code to grow grass.
|
2011-05-22 17:00:09 +03:00 |
|
Ciaran Gultnieks
|
d4d49ee8f4
|
Passwords - password entry at main menu, stored and checked by server
|
2011-05-20 20:28:03 +01:00 |
|
Perttu Ahola
|
8c3b4fed10
|
Removed a single outdated comment in client.cpp
|
2011-05-09 16:39:37 +03:00 |
|
Perttu Ahola
|
1995b59320
|
Code refactoring; split half of main.cpp to game.cpp.
|
2011-04-23 18:31:31 +03:00 |
|