proller
037e84d377
Better snow fall, finite liquid transform, leveled nodes api
2013-07-28 17:14:31 +04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
sapier
215e37aac3
Show portnumber for ip adresses only
2013-07-25 12:58:14 +02:00
hdastwb
a0f5b70568
added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir
2013-07-24 00:31:32 +02:00
sapier
4f3bc05a5b
Fix enable mod/enable button not shown on entering world config dialog
2013-07-22 18:10:00 +02:00
sapier
b3db44f801
Fix bug in world creation
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Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier
4e2b394ae8
Add missing header/footer for singleplayer tab
2013-07-22 18:10:00 +02:00
sapier
e7ba4777fe
Remove debug output
2013-07-22 18:10:00 +02:00
sapier
60225be7fa
Fix Bug in modname guessing resulting in undefined modname
2013-07-22 18:10:00 +02:00
sapier
32001d1e2b
merge mainmenu_helper.lua to misc_helpers.lua
2013-07-22 18:10:00 +02:00
sapier
e3827fbc23
Fix background/overlay/footer/header handling
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Add missing file headers
2013-07-22 18:10:00 +02:00
sapier
d6c052038f
Add playernumber to favorites list
2013-07-22 18:09:59 +02:00
sapier
8a1658ec3e
filterlist api cleanup
2013-07-22 18:09:59 +02:00
sapier
baf5614880
Add port to favorites if not 30000
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Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
sapier
868f35e27a
Replace worldlist by generic filterlist implementation
2013-07-22 18:09:59 +02:00
sapier
5c7ecdb7c5
Add support for modstore screenshots
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Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
sapier
80a2acaa86
Swap name/password <-> server description
2013-07-22 18:09:59 +02:00
sapier
47a0a5c746
Revert "Fix serverdescription and name not beeing saved to local serverlist"
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This reverts commit 7dbbbfc665
.
(was added twice)
2013-07-22 18:09:59 +02:00
sapier
7a9f365ba4
Remove unused required by list in worldconfig
2013-07-22 18:09:59 +02:00
PilzAdam
8cae659786
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
sapier
288948edf7
Don't show flags in local favorites
2013-07-12 22:55:34 +02:00
sapier
a0771d0940
Fix bug server name set to address field when using up/down keys
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Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier
38bc38cd88
Add missing server flags in public serverlist
2013-07-12 22:46:27 +02:00
sapier
494fa0c81a
Remove lots of debug output from modmgr
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Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
7dbbbfc665
Fix serverdescription and name not beeing saved to local serverlist
2013-07-12 22:46:27 +02:00
Kahrl
6027c8d259
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
2013-07-11 22:57:26 +02:00
sapier
52beafff53
Worldlist fixes
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Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
sapier
1c7c5d571d
Fix serverlist
2013-07-09 22:55:39 +02:00
proller
e3b7c8e0cc
Public server checkbox
2013-07-10 00:17:47 +04:00
kwolekr
e1a13608d8
Revert "Fix serverlist not beeing escaped correctly"
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This reverts commit 39d03148e5
.
2013-07-08 20:21:09 -04:00
sapier
eedb29346e
Fix header not beeing shown except on singleplayer tab
2013-07-08 19:58:28 -04:00
sapier
39d03148e5
Fix serverlist not beeing escaped correctly
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Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546
fix crash on play/start with empty world list
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make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
PilzAdam
0b5f18754c
Make sure that coordinates passed to /teleport are actual numbers
2013-07-08 13:33:14 +02:00
ShadowNinja
a75afb85ca
Move math.hypot() to misc_helpers.lua and fix zero-division error
2013-07-07 21:47:38 -04:00
kwolekr
9dcd21911a
Lua main menu: Fix world creation dialog
2013-07-07 20:37:00 -04:00
PilzAdam
9bd5f612f7
Set numeric locale in Lua in main menu
2013-07-08 02:28:36 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2013-07-07 19:59:18 +02:00
ShadowNinja
07715b1b6a
Handle 0 vectors in vector.normalize()
2013-07-07 02:29:09 -04:00
ShadowNinja
ae8ff4b8e2
Add vector helpers
2013-07-07 01:49:11 -04:00
Sfan5
307c57dcc4
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
kwolekr
a225efaec5
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2013-07-03 01:25:26 -04:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
PilzAdam
caf0b67e47
Remove unnecessary debug output in node_dig()
2013-07-02 00:34:59 +00:00
Lord89James
90b095aa54
Infinite tools in creative mode
2013-07-02 00:33:31 +00:00
kwolekr
0003fc8215
Add Lua VoxelArea methods: contains, containsp, containsi
2013-06-28 22:52:13 -04:00
kwolekr
3f13dc790c
Add voxelarea.lua helper to builtin
2013-06-28 11:07:45 -04:00
kwolekr
2e292b67a0
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
2013-06-27 22:35:35 -04:00
Diego Martínez
e65ac4d626
Restore old output format of dump()
2013-06-18 19:55:53 +00:00
khonkhortisan
3e4f1462bc
Fix crash in dump() when index is a table
2013-06-15 00:10:16 +00:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
b28734c82c
Fix minetest.features
2013-05-01 16:00:58 +02:00
Sfan5
a4183994a4
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
2013-05-01 15:06:01 +02:00
ShadowNinja
3d4d0cb574
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2013-04-23 09:47:08 +03:00
RealBadAngel
9449026839
Use system wide LuaJIT if aviable.
2013-04-08 22:10:00 +02:00
PilzAdam
97f0bb0342
Only enqueue falling nodes if they really want to fall
2013-04-05 22:33:11 +02:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
ShadowNinja
1bae82e6c4
Add private messaging with /msg
2013-04-05 15:25:59 +02:00
Diego Martínez
2fb0e547a0
Use the nodebox as selection box if it's not set manually
2013-04-05 15:14:37 +02:00
PilzAdam
76b86c0368
Add a delay to nodeupdate()
2013-04-05 02:24:39 +02:00
PilzAdam
9ff8012655
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it
2013-04-02 15:19:02 +02:00
0gb.us
23590a8383
Don't grant priveleges to non-existent players.
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When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us
02cbb58107
Fix node replacement in not-quite-loaded chunks
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When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
Splizard
9b5bb5c755
Allow falling nodes to pass through solid "buildable_to" nodes.
2013-03-19 16:38:56 +01:00
PilzAdam
d6026a5fee
Prevent passing nil to unpack() in minetest.after
2013-03-19 00:15:41 +01:00
Jeija
fc5d2074b9
Allow minetest.after to take a variable number of arguments
2013-03-17 00:23:30 -04:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
PilzAdam
55097e1985
Fix pickup of dropped items when the player only takes a part of them
2013-03-03 16:35:29 +01:00
PilzAdam
ef6b8bee07
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
2013-02-21 16:58:50 +01:00
PilzAdam
fc61c8809b
Dont drop tools on rightclick
2013-02-19 20:16:55 +01:00
Ilya Zhuravlev
214a8b4597
Set numeric locale for Lua
2013-02-18 13:58:55 +04:00
PilzAdam
86b906d015
Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack
2013-02-13 18:06:25 +01:00
RealBadAngel
b1019a88ba
Fix to on_rightclick not able to change wielded_item
2013-02-13 02:06:36 +04:00
PilzAdam
28f5b55643
Dont call on_rightclick() if sneak is pressed
2013-01-27 21:58:46 +01:00
PilzAdam
443bbe6a78
Fix spread of items in falling code
2013-01-12 20:55:45 +01:00
PilzAdam
5bc14e2fe4
Add on_rightclick(pos, node, clicker) callback for nodes
2013-01-04 17:15:16 +01:00
PilzAdam
29c17c14f1
Add ability to change the itemstack in placenode callbacks
2012-12-17 19:49:18 +01:00
jordan4ibanez
aa46e5c5e7
Fix item entity's collision with nodeboxes
2012-12-15 15:32:17 -05:00
PilzAdam
52ba413185
Only fly through walls in noclip mode wich requires the noclip privilege
2012-12-11 16:44:13 +01:00
Ilya Zhuravlev
eeb0900291
Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s).
2012-12-02 21:09:30 +04:00
PilzAdam
fa50341a71
Only check attachment for nodes with group attached_node
2012-12-01 15:20:53 +01:00
PilzAdam
fa76057e7f
Add the group attached_node
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Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
DannyDark
84ace27872
Log /grant and /revoke command usage
2012-11-30 22:12:21 +02:00
Matthew I
6c8fa83ecd
Add shutdown hook interface to Lua API
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Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
117f208826
Revert "Use wielditem drawtype for all nodes in item_entity"
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This reverts commit ffad18e424
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2012-11-27 17:32:58 +02:00
PilzAdam
ffad18e424
Use wielditem drawtype for all nodes in item_entity
2012-11-26 18:30:07 +01:00
Anthony
3ba9b26310
Fix server crash on /clearpassword
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According to #253 , using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
PilzAdam
23837e4352
Merge pull request #274 from PilzAdam/falling
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Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
936411e4d1
Make air and ignore drop nothing
2012-11-03 18:29:01 +01:00
PilzAdam
21317be493
Fix a bug in falling code where entities get stuck
2012-11-03 18:07:49 +01:00
PilzAdam
df2ad89518
Remove a useless comment
2012-10-31 19:08:00 +01:00
PilzAdam
10dc2b30fb
Move falling to builtin
2012-10-31 19:06:11 +01:00
Perttu Ahola
72ef6f637e
Statically store always_collect field of __builtin:item
2012-09-09 23:14:41 +03:00
Perttu Ahola
d53a6cd851
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
0b1ab41a95
Fix github issue #213 : Dropping unknown items crashes the game
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The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
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Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
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This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
a9d8df83d2
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51
Don't track liquids for rollback because of too much log
2012-07-27 02:46:54 +03:00