Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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5ac900ddd9
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Changed MapBlockObjects to be never written anymore. Incremented version number.
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2011-06-18 15:16:35 +03:00 |
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Perttu Ahola
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7773e68c2a
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farmesh is now usable.
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2011-06-18 12:42:17 +03:00 |
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Perttu Ahola
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6b1f059ccd
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modified iron amount a bit
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2011-06-17 23:43:28 +03:00 |
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Perttu Ahola
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682c9d8e7d
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
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Perttu Ahola
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dc5319b6c9
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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2011-06-17 22:20:15 +03:00 |
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Perttu Ahola
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1d372b9273
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Probably fixed the single-MapBlock generator using 1 block lower water height than it should
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2011-06-16 18:51:23 +03:00 |
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Perttu Ahola
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9b565b6bc4
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tried to reduce unnecessary map saving disk i/o a bit
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2011-06-05 18:57:36 +03:00 |
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Perttu Ahola
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a649d43fe7
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Messed around with genmap.py. Now supports format version 17.
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2011-06-05 00:10:06 +03:00 |
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Perttu Ahola
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223b379348
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
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Perttu Ahola
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ab02f0aa1b
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Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit
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2011-05-24 20:03:19 +03:00 |
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Perttu Ahola
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e0329a3cae
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mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete)
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2011-05-22 17:25:52 +03:00 |
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Perttu Ahola
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0af5311538
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
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Ciaran Gultnieks
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e09fec3373
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
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Ciaran Gultnieks
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29932d4bdd
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Get rid of all the string format warnings caused by the DSTACK macro
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2011-05-16 21:47:50 +01:00 |
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Perttu Ahola
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821d5bb4cc
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Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
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2011-05-03 17:33:13 +03:00 |
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Perttu Ahola
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9c72d44fe7
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random comment updates
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2011-04-30 02:12:32 +03:00 |
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Perttu Ahola
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8377b5f2a6
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Changed a bit of the code that is and should still be commented out.
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2011-04-27 00:14:16 +03:00 |
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Perttu Ahola
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36d299ce58
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forgot to change one thing back
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2011-04-26 16:22:00 +03:00 |
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Perttu Ahola
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ffb1128951
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
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Perttu Ahola
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664eb4f7c5
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A small fix to unnecessary saving of map metadata
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2011-04-26 01:13:30 +03:00 |
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Perttu Ahola
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2830095366
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Optimized map saving and sending (server-side)
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2011-04-26 00:23:38 +03:00 |
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Perttu Ahola
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c9967d6d07
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updated menu a bit, and some other small fixes
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2011-04-24 15:37:41 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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81ac026e1f
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updated example map generator python script
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2011-04-11 18:33:05 +03:00 |
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Perttu Ahola
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9d4e9c59de
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
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Perttu Ahola
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032882ae05
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hopefully fixed a bit more
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2011-04-11 00:24:32 +03:00 |
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Perttu Ahola
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3236032101
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improved old map support
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2011-04-11 00:19:40 +03:00 |
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Perttu Ahola
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dc6966cb9d
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added ignoring of map_meta.txt to better support old maps
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2011-04-11 00:06:07 +03:00 |
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Perttu Ahola
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b0b5c43254
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better support for old maps
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2011-04-10 22:50:31 +03:00 |
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Perttu Ahola
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3d25fe42f3
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missing include for server build
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2011-04-10 20:53:39 +03:00 |
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Perttu Ahola
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10eedbc1d2
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Map generation is now properly threaded and doesn't block block placement and other stuff.
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2011-04-10 20:18:34 +03:00 |
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Perttu Ahola
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6fa85c8502
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a commit before starting to reorganize the map loading/generation logic
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2011-04-10 19:12:56 +03:00 |
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Perttu Ahola
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7aa2d4d109
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new-style rats are now generated in the map
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2011-04-10 16:20:31 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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89aa8b9be1
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Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
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2011-04-05 18:23:30 +03:00 |
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Perttu Ahola
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d1d57cf5c3
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initial workings of the furnace
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2011-04-05 02:56:29 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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e0f7bd4d57
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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06eb0ad4d0
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copied draft of updateNodeMeshes from backup
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2011-04-03 12:48:20 +03:00 |
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Perttu Ahola
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ee89e29ae1
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Revert mapgen to best working version (2)
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2011-04-03 12:14:23 +03:00 |
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Perttu Ahola
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bc66bb2d40
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Mapgen is better now. Not a lot, but a bit!
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2011-04-02 20:55:22 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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9a22d02903
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mapgen tweaking
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2011-03-01 01:32:54 +02:00 |
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Perttu Ahola
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f923c1fb66
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tweaked mapgen
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2011-02-28 21:12:01 +02:00 |
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Perttu Ahola
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231386d501
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tweaked mapgen
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2011-02-28 14:51:57 +02:00 |
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Perttu Ahola
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ad9e084e94
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added trees (very glitchy) and changed grass texture
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2011-02-28 02:48:31 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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741776313a
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fixed invalid block loading (the action is to generate a new one)
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2011-02-16 22:53:35 +02:00 |
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Perttu Ahola
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92432a28c0
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small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
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2011-02-16 20:03:31 +02:00 |
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Perttu Ahola
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be7391c2b1
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mud gets now grass onto it when placed into sunlight. also removed three old files
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2011-02-15 12:33:59 +02:00 |
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Perttu Ahola
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2684e620b5
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server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
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2011-02-15 01:02:31 +02:00 |
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Perttu Ahola
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467f43d47c
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Some fiddling around with fog... not much changed
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2011-02-14 16:13:03 +02:00 |
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Perttu Ahola
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b1defb4def
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fixed bug in sneaking
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2011-02-14 11:43:42 +02:00 |
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Perttu Ahola
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14fafc7217
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added sneaking/crouching and changelog
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2011-02-14 02:54:15 +02:00 |
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Perttu Ahola
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80a2ee6d59
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mapgen parameter tweaking
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2011-02-13 15:25:00 +02:00 |
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Perttu Ahola
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21372749f5
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now it works nicely
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2011-02-11 20:37:54 +02:00 |
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Perttu Ahola
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52d99fef31
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
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Perttu Ahola
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1704badc30
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
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Perttu Ahola
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15f27a1937
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made it to work with my windows compiler
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2011-02-08 10:11:26 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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25a7fabed8
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mapgen tweaking
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2011-02-06 16:35:27 +02:00 |
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Perttu Ahola
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ea6740e900
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
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Perttu Ahola
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7f2aa30bf2
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added sand to map generator
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2011-02-04 14:32:30 +02:00 |
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Perttu Ahola
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6545ea12e9
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nicer looking water
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2011-02-04 01:48:52 +02:00 |
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Perttu Ahola
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102c5e31fe
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
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Perttu Ahola
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71dbee43d0
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some generation-time mud flow tweaking
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2011-02-03 13:48:17 +02:00 |
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Perttu Ahola
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9b1b57a523
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some tweaking
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2011-02-02 18:46:14 +02:00 |
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Perttu Ahola
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a75876f248
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more tweaking
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2011-02-02 09:28:46 +02:00 |
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Perttu Ahola
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a5f109dafb
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Map generator tweaking. Still doesn't resume from save properly.
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2011-02-01 23:59:46 +02:00 |
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Perttu Ahola
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3d6e71a7d0
|
end-of-day.
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2011-02-01 20:28:21 +02:00 |
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Perttu Ahola
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6834b39c96
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tweaking mapgenv2 settings for maximum awesomeness.
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2011-02-01 17:42:39 +02:00 |
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Perttu Ahola
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e92238edc8
|
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
|
2011-02-01 16:17:55 +02:00 |
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Perttu Ahola
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6e196c2ce4
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
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Perttu Ahola
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be851871cd
|
map generation framework under development... not quite operational at this point.
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2011-01-30 01:44:54 +02:00 |
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Perttu Ahola
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9f882bf74d
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Reworked texture, material, mineral and whatever handling
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2011-01-26 00:41:06 +02:00 |
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Perttu Ahola
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d3a6a12bae
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removed alternative name "pressure" from param2
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2011-01-25 09:53:21 +02:00 |
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Perttu Ahola
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3909e712a0
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Faster lighting at map generation time
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2011-01-24 16:36:58 +02:00 |
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Perttu Ahola
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24e41ab4c8
|
Mainly some texture tweaking
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2011-01-24 13:32:11 +02:00 |
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Perttu Ahola
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4a952f22d7
|
small fixes here and there
|
2011-01-24 01:58:15 +02:00 |
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Perttu Ahola
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c914cbb0a0
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
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Perttu Ahola
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7dc6b03f31
|
.
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2011-01-17 21:18:08 +02:00 |
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Perttu Ahola
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d44abdab17
|
minecraft-style water done (but no texture animation or sound)
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2011-01-17 21:15:31 +02:00 |
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Perttu Ahola
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0fa0e0752a
|
old water removed, some fixes here and there
|
2011-01-17 14:57:37 +02:00 |
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Perttu Ahola
|
3891bc43e0
|
fine-tuning of map generator and server and stuff.
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2011-01-17 02:40:53 +02:00 |
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Perttu Ahola
|
7068bc90af
|
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
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2011-01-16 19:32:14 +02:00 |
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Perttu Ahola
|
a176f9eb36
|
generate-time lighting optimization
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2011-01-15 13:50:13 +02:00 |
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Perttu Ahola
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cfaa15895a
|
tweaking around, including mapgen, player speed in water, settings
|
2011-01-15 01:26:29 +02:00 |
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Perttu Ahola
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eb476f1ce2
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Lots of small stuff
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2011-01-08 19:35:14 +02:00 |
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Perttu Ahola
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426c206d7e
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Made dungeons a bit rarer
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2011-01-08 14:08:48 +02:00 |
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Perttu Ahola
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bcd9813acc
|
tuned expired mesh updating while drawing a bit
|
2010-12-29 18:14:14 +02:00 |
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Perttu Ahola
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6d4cd2ea1a
|
A bit longer day and a bit shorter night. Client-side.
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2010-12-29 15:26:47 +02:00 |
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Perttu Ahola
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847a4227b8
|
better grass generation (integration to sunlight propagation algorithms)
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2010-12-26 14:34:34 +02:00 |
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Perttu Ahola
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c32da52104
|
working good
|
2010-12-26 13:51:56 +02:00 |
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Perttu Ahola
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4ba5cd580d
|
drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
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Perttu Ahola
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582af0cb21
|
new viewing range updater algorithm
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2010-12-26 03:58:19 +02:00 |
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Perttu Ahola
|
822621f792
|
some... stuff. dunno. 8-)
|
2010-12-25 23:23:53 +02:00 |
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Perttu Ahola
|
07a759fdb8
|
better caves
|
2010-12-25 16:04:51 +02:00 |
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Perttu Ahola
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705de63dcd
|
ProgressBarTextureMod
|
2010-12-24 11:44:26 +02:00 |
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Perttu Ahola
|
58ccc68c81
|
server starting on port 0 on invalid settings
|
2010-12-22 17:58:02 +02:00 |
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Perttu Ahola
|
3de176cc58
|
crafting system!
|
2010-12-22 16:30:23 +02:00 |
|
Perttu Ahola
|
b94a007864
|
some work-in-progress
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2010-12-22 03:33:58 +02:00 |
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Perttu Ahola
|
3f5bad938a
|
organizing stuff.
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2010-12-21 18:08:24 +02:00 |
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Perttu Ahola
|
3b0bff2f74
|
Cracking blocks while digging
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2010-12-21 02:25:47 +02:00 |
|
Perttu Ahola
|
123e8fdf53
|
framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
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Perttu Ahola
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6350c5d7a6
|
some tinkering with gui. removed updating of configuration file at end
|
2010-12-20 14:59:21 +02:00 |
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Perttu Ahola
|
ab7477c4c3
|
added dedicated server build without irrlicht
|
2010-12-19 19:11:05 +02:00 |
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Perttu Ahola
|
0ca9423b8b
|
day/night working client side
|
2010-12-19 16:51:45 +02:00 |
|
Perttu Ahola
|
240499dc2c
|
before daynight mesh cache
|
2010-12-18 17:46:00 +02:00 |
|
Perttu Ahola
|
15a43c5ed0
|
before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
|
2010-12-18 13:10:37 +02:00 |
|
Perttu Ahola
|
f501cfd799
|
tinkering around
|
2010-12-14 13:14:43 +02:00 |
|
Perttu Ahola
|
6129e31b96
|
better graphics, zlib to work on vc++
|
2010-12-14 01:56:24 +02:00 |
|
Perttu Ahola
|
626ed6338a
|
in before messing with face drawing orientation
|
2010-12-14 00:21:18 +02:00 |
|
Perttu Ahola
|
3ac2abb0b5
|
commit before content-tile separation
|
2010-12-13 21:32:35 +02:00 |
|
Perttu Ahola
|
2b9d03b267
|
random stuff and different node lighting
|
2010-12-13 11:38:04 +02:00 |
|
Perttu Ahola
|
571fb14f94
|
working nicely
|
2010-12-13 03:19:12 +02:00 |
|
Perttu Ahola
|
47a593b519
|
starting to separate "material" to "content" and "tile"
|
2010-12-12 14:33:13 +02:00 |
|
Perttu Ahola
|
2a0d1a059e
|
commit before some radicallish changes to water behavior
|
2010-12-11 18:11:03 +02:00 |
|
Perttu Ahola
|
38353751c9
|
better water
|
2010-11-30 15:35:03 +02:00 |
|
Perttu Ahola
|
fc26dcdb19
|
license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
|
2010-11-29 20:13:04 +02:00 |
|
Perttu Ahola
|
d10627a77f
|
Windows bug fixes
|
2010-11-29 17:55:07 +02:00 |
|
Perttu Ahola
|
d2090a32d8
|
plant amount fix and ravine amount setting
|
2010-11-29 14:17:46 +02:00 |
|
Perttu Ahola
|
a18525a14e
|
fixed face updating slowness bug
|
2010-11-29 14:03:40 +02:00 |
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Perttu Ahola
|
c18af6e728
|
- added map generating script
- dropped support for versions older than 2 because of lighting support
|
2010-11-29 12:16:17 +02:00 |
|
Perttu Ahola
|
b326e75baa
|
constant size for array for vc
|
2010-11-29 11:01:18 +02:00 |
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Perttu Ahola
|
c707e00195
|
sitä sun tätä tekeillä, toimii kivasti
|
2010-11-29 10:52:07 +02:00 |
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Perttu Ahola
|
24c4b7c68d
|
Working version before block send priorization update
|
2010-11-27 17:18:34 +02:00 |
|
Perttu Ahola
|
4e249fb3fb
|
Initial files
|
2010-11-27 01:02:21 +02:00 |
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