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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
Commit Graph

1297 Commits

Author SHA1 Message Date
Perttu Ahola
06d2bc7fbd dig_immediate=3 instead of 1 means 0 seconds 2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507 Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966 Fix and tune things, add tool "recharge" animation, add dummyball 2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136 LuaEntity armor groups 2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d ClientActiveObject::debugInfoText() 2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f Remove header in servermain.cpp to make minetestserver to build 2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743 Damage groups WIP 2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93 Small fix in getHitParams 2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f Don't draw cracks when digging is impossible 2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f itemgroup.h and ItemGroupList typedef 2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05 Tune group digging time stuff a bit 2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Jeija
f21291211c Improve raillike drawtype 2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074 Handle select errno EINTR properly (not doing this breaks at least many profilers) 2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc Move profiler measurements into inside of mutex locking for more useful results 2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359 Add dedicated_server_step setting 2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3 Merge remote-tracking branch 'jn/random-fixes' 2012-02-28 21:47:15 +02:00
Juhani Numminen
79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Perttu Ahola
b7fd3c8669 Add minetest.get_worldpath() for getting location for custom data 2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer
3a89c40e26 mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607 tile: remove redundant warning about failing render-to-target 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d tile: don't duplicate std::string::find_last_of 2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164 itemdef: handle the !render-to-target case 2012-02-24 22:37:16 +01:00
Perttu Ahola
993821a924 Tune brightness stuff and fog color 2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442 Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5 Fix calculating if block is in viewing range; fix fog and default minimum accordingly 2012-02-06 17:27:54 +02:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d Modify light values to work a bit better with non-smooth lighting 2012-02-05 12:02:40 +02:00
Perttu Ahola
a1eb2836c0 Set better visual light levels 2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe Fix some warnings on some compilers
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe Merge remote-tracking branch 'kahrl/hidehud' 2012-02-02 14:35:18 +02:00
Kahrl
796009ef21 Fix server hang when stepping a furnace with a huge dtime 2012-02-02 12:50:11 +02:00
Kahrl
b85b4ede82 Page up/down: don't display the old value, it was a little confusing 2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a Show the top line too when only chat, but not HUD is shown 2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages 2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56 Remove unnecessary delays from large data transfer unit test 2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a Set default number of maximum users to 100 instead of 20 2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5 Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday() 2012-01-24 12:01:59 +02:00
Perttu Ahola
a387c9b95d Fix "illegal escape sequence" in MSVC (actually not illegal) 2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592 Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop 2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678 tool and ToolItem apply item aliases 2012-01-22 17:31:20 +02:00
Kahrl
c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761 cleanup 2012-01-22 17:31:20 +02:00
Kahrl
02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00