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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
Commit Graph

283 Commits

Author SHA1 Message Date
Pavel Puchkin
ca5df44edb Standalone bundle for OSX (w/ dependencies!) 2015-03-17 15:37:23 +01:00
Loic Blot
0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Loic Blot
3998a1f8f9 Move sha1.hpp and base64.hpp to util/ 2015-02-21 14:03:27 +01:00
Loic Blot
cf4045ff0f Use proper CMakeLists.txt for network and client directories 2015-02-21 11:51:12 +01:00
Loic Blot
b3aeba684b Unit tests must be done at integration process.
* Remove --enable-unittests and --disable-unittests and add --do-unittests function
* --do-unittests function will exit 0 on success.
* minetest and minetestserver binaries are launched with --do-unittests in travis build.
2015-02-21 11:04:19 +01:00
Loic Blot
ed04e8e9e4 [Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-02-16 11:00:55 +01:00
Loic Blot
146f77fdb7 main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
Loic Blot
a704c04f00 Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
  * It stores command (opcode) and data separated
  * It also stores peer_id
  * Data reading can be done by using a streaming interface
* Change packet routing analysis
  * Remove old conditional analysis
  * Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
  * Connection state permit to categorize condition to handle before analyze packets
  * Create a handler for depreciated messages, instead of duplicating code
2015-02-10 20:04:08 +10:00
kwolekr
43f102271d Create minidump on fatal Win32 exceptions
Remove software exception translator function, simplifying exception handler
macros.  FatalSystemExceptions are left unhandled.
2015-02-02 01:39:17 -05:00
kwolekr
38bd9e93a2 Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
kwolekr
e36681101e Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug at all
Add -Wall to Debug modes for all compilers and -Wabi for non-MSVC
Use /Ox for MSVC Release mode (potentially higher optimization than /O2)
2015-01-18 22:30:11 -05:00
kwolekr
6e9f287844 Revert "Fix bug in debug build"
This reverts commit 839c4a99cd.
2015-01-18 13:19:28 -05:00
Craig Robbins
839c4a99cd Fix bug in debug build
-O1 results in executables that are completely useless for actuall debugging
2015-01-19 00:26:59 +10:00
sfan5
8089d89a51 Set default value for ENABLE_REDIS to 0 2015-01-10 15:28:25 +01:00
ShadowNinja
a3db918f78 Remove included SQLite3 2015-01-08 16:34:42 -05:00
sfan5
d8cf64a202 Add SQLite3 libraries to buildbot 2015-01-08 16:34:42 -05:00
Craig Robbins
3993102e88 Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
kwolekr
565959db86 Silence misc. warnings 2014-12-23 01:09:50 -05:00
sfan5
4fcf9fb66a Add workaround for failing clang build 2014-12-06 19:56:31 +01:00
sapier
dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
Pavel Puchkin
f7f24d1470 Fix compiling if no endian.h found
f7d6509 introduces error when no endian.h found in the system.

Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
Rafael Reilova
f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
paramat
92981b2fee Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sfan5
17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
proller
2d90aca4ab Remove indev mapgen 2014-07-12 18:21:54 +04:00
proller
7df83c2c67 Remove math mapgen 2014-07-12 18:15:55 +04:00
sapier
c39992e429 Copy zlib and freetype dll to windows package too 2014-06-29 19:36:51 +02:00
Martin Doege
c410e9182d OS X compatibility fixes 2014-06-29 17:27:33 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
sapier
7fba341dbb Works for debian and a few other distributions but fails for even more so back to old order
Revert "Fix library link order"
This reverts commit b743dcb942.
2014-05-25 01:14:47 +02:00
sapier
b743dcb942 Fix library link order 2014-05-24 13:39:27 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
0d93119040 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
Sfan5
859287b027 Fix generating winresource.o with build dir != source dir 2014-03-11 17:48:34 +01:00
sapier
a4e2198e41 Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
sapier
3e52dd5c68 Improved win32 file version information 2014-03-02 23:49:19 +01:00
Sfan5
f6232d71b6 Fix test for broken LuaJIT versions, solves #1152 2014-02-23 18:30:45 +01:00
Sfan5
4585fba98b Fix broken cross-compiling 2014-02-16 08:07:57 +01:00
sapier
31ec14afe2 Add check to avoid usage of broken LuaJIT < 2.0.0beta8 2014-02-13 23:28:01 +01:00
sapier
e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
Sfan5
3875a77bf8 Fix curl dll not getting installed when sound is disabled 2014-01-21 13:35:26 +01:00
Kahrl
8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
hasufell
10eea107ed BUILD: fix cmake list parsing
because cmake is unable to parse it's own lists properly
2014-01-05 20:58:40 +04:00
hasufell
cb7bb736c7 BUILD: prefer pkg-config for freetype2 detection
This can solve numerous problems such as:
http://www.cmake.org/Bug/view.php?id=13959
http://www.cmake.org/Bug/view.php?id=14601

If pkg-config or freetype2.pc is not found, then fall back to the
FindFreetype.cmake module logic.

Restrict to UNIX since I only tested it here.
2014-01-05 20:58:40 +04:00
Sfan5
160e2b7b7d Add option to link to OpenGL ES, fixes #1051 2014-01-05 20:50:55 +04:00
Kahrl
0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00