Perttu Ahola
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842eb5da28
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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1b765b9740
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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3318d0b4b8
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Remove content dependencies from mapblock.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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3b77a63d5d
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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Perttu Ahola
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b60b58b627
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Saner block modification flag operation for not saving everything always
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2011-10-12 10:53:37 +03:00 |
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Perttu Ahola
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416499f978
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fix server build
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2011-07-25 23:31:02 +03:00 |
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Perttu Ahola
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29d905f98a
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Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
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2011-07-24 12:09:33 +03:00 |
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Perttu Ahola
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112b85d0fb
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merged fix to decapitated trees; other bugs now exists
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2011-07-24 11:39:13 +03:00 |
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Perttu Ahola
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90d793f8f3
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
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Perttu Ahola
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52ad5944c0
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Attempt to fix the big bug. Now server either stops sending map or mapgen starts generating CONTENT_IGNORE.
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2011-07-21 17:00:08 +03:00 |
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Perttu Ahola
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8f742855a1
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initial steps in doing content type extension
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2011-07-02 01:07:54 +03:00 |
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Perttu Ahola
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3fccc67eb7
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fixed block unloading from memory (a better fix coming next)
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2011-06-26 21:53:11 +03:00 |
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Perttu Ahola
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2915bd5518
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
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Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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5ac900ddd9
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Changed MapBlockObjects to be never written anymore. Incremented version number.
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2011-06-18 15:16:35 +03:00 |
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Perttu Ahola
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682c9d8e7d
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
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Perttu Ahola
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dc5319b6c9
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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2011-06-17 22:20:15 +03:00 |
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Perttu Ahola
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a649d43fe7
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Messed around with genmap.py. Now supports format version 17.
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2011-06-05 00:10:06 +03:00 |
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Perttu Ahola
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75f3e68451
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Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server.
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2011-06-02 02:37:49 +03:00 |
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Ciaran Gultnieks
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06427e355a
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Slightly better texture coordinates for fences
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2011-05-31 10:12:51 +01:00 |
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Perttu Ahola
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223b379348
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
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Ciaran Gultnieks
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10cf6c3f6d
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Ability to set texture coordinates on a generated cuboid (for fences)
Note: can't test this properly yet - may be fixes to follow
--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
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2011-05-30 18:38:46 +01:00 |
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Ciaran Gultnieks
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c5e583e059
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Added fences (but still needs an icon or something to display in inventory)
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2011-05-24 17:52:04 +01:00 |
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Perttu Ahola
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0af5311538
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
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Ciaran Gultnieks
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2e1a69c3b1
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Added glass, with rendering and furnace support.
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2011-05-09 19:22:07 +01:00 |
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Perttu Ahola
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59c4a342a9
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Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client
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2011-05-03 17:33:51 +03:00 |
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Perttu Ahola
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6edb8c567c
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Tuned polygon generation to sort the triangles for nicer gradients
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2011-04-24 21:54:04 +03:00 |
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Perttu Ahola
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f2349ec5df
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...Now the tesselation should actually work
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2011-04-24 21:18:25 +03:00 |
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Perttu Ahola
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2704bdc68e
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Optimized smooth lighting calculation code
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2011-04-24 21:15:50 +03:00 |
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Perttu Ahola
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ba88685fab
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cleaned the smooth lighting code a bit
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2011-04-24 14:19:35 +03:00 |
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Perttu Ahola
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79799840a2
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disable tiling of textures only if smooth lighting is used
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2011-04-24 12:39:33 +03:00 |
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Perttu Ahola
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b21c7de3ed
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Added a setting for disabling smooth lighting. Updated changelog.
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2011-04-24 12:31:19 +03:00 |
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Perttu Ahola
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8c1f7a0dd2
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Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
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2011-04-24 11:41:33 +03:00 |
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Perttu Ahola
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bda4681242
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fixed flowing water lighting when it is below a solid block
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2011-04-23 16:01:32 +03:00 |
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Perttu Ahola
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b36e5c0508
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Removed IrrlichtWrapper
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2011-04-22 09:54:05 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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50a8087684
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support for format 0 and 1 maps
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2011-04-11 16:58:49 +03:00 |
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Perttu Ahola
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5a4d8ffad3
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implemented rats in new system to verify that it works
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2011-04-10 15:16:27 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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a9f89fb3fb
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now the server builds
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2011-04-04 05:25:55 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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e0f7bd4d57
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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