Perttu Ahola
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9f031a6759
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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75821c6889
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Generate beaches
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2012-03-29 03:44:37 +03:00 |
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Perttu Ahola
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9a1df7bf38
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Add blockseed to on_generated
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2012-03-28 22:01:21 +03:00 |
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Perttu Ahola
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9a4ef87859
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Remove no-op mapgen::add_random_objects
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2012-03-27 19:01:52 +03:00 |
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Perttu Ahola
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bdcca4767c
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Make mapgen generate stuff in chunks of 3^3 mapblocks
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2012-03-27 18:52:36 +03:00 |
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Perttu Ahola
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769cc9879f
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Mark Holmquist
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85f119e1e6
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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2011-09-23 18:13:53 -07:00 |
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Perttu Ahola
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a80025c352
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moved mapgen stuff around abit
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2011-06-25 18:35:32 +03:00 |
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Perttu Ahola
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f2c26e2014
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moved map generator to separate source files
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2011-06-25 18:12:41 +03:00 |
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