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Commit Graph

2 Commits

Author SHA1 Message Date
red-001
42afd2d93a [CSM] Add on_dignode callback (#5140) 2017-01-29 18:43:44 +01:00
Loïc Blot
518099f0ca CSM: implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-01-27 07:41:10 +01:00