Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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06eb0ad4d0
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copied draft of updateNodeMeshes from backup
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2011-04-03 12:48:20 +03:00 |
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Perttu Ahola
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ee89e29ae1
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Revert mapgen to best working version (2)
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2011-04-03 12:14:23 +03:00 |
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Perttu Ahola
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bc66bb2d40
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Mapgen is better now. Not a lot, but a bit!
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2011-04-02 20:55:22 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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9a22d02903
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mapgen tweaking
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2011-03-01 01:32:54 +02:00 |
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Perttu Ahola
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231386d501
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tweaked mapgen
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2011-02-28 14:51:57 +02:00 |
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Perttu Ahola
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a302ae3e08
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-
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2011-02-28 02:14:52 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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ec3cb2d1d7
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
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2011-02-24 18:25:19 +02:00 |
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Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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f5ff378dd0
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video backend selection
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2011-02-19 11:48:54 +02:00 |
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Perttu Ahola
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4c2b9ed516
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random code cleaning, shouldn't affect anything
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2011-02-18 22:25:25 +02:00 |
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Perttu Ahola
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3264ac4390
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Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
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2011-02-17 19:07:14 +02:00 |
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Perttu Ahola
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fb5ae9a7a5
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
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2011-02-16 22:54:07 +02:00 |
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Perttu Ahola
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95c88d258b
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still a little fix!
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2011-02-15 16:14:02 +02:00 |
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Perttu Ahola
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d065bae323
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
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Perttu Ahola
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20a09d5ede
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new hotbar, more minecraft-like
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2011-02-14 17:41:49 +02:00 |
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Perttu Ahola
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467f43d47c
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Some fiddling around with fog... not much changed
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2011-02-14 16:13:03 +02:00 |
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Perttu Ahola
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14fafc7217
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added sneaking/crouching and changelog
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2011-02-14 02:54:15 +02:00 |
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Perttu Ahola
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0947c4cc48
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tuned fog distance a bit
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2011-02-13 16:04:21 +02:00 |
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Perttu Ahola
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0386279b6f
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changed sky color and made new style leaves a bit more bright
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2011-02-13 14:21:31 +02:00 |
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Perttu Ahola
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3bb040043c
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hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
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2011-02-12 20:15:57 +02:00 |
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Perttu Ahola
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41f4caebcb
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disabled work wrap to show every line of chat in any case
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2011-02-11 21:10:06 +02:00 |
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Perttu Ahola
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6e2cd15902
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more stuff...
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2011-02-11 20:55:28 +02:00 |
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Perttu Ahola
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52d99fef31
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
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Perttu Ahola
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804b2647ce
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
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Perttu Ahola
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841ac10e5c
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fixes toward mingw compatibility
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2011-02-10 15:55:15 +02:00 |
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Perttu Ahola
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a7b158fada
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some texture stuff
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2011-02-10 10:53:17 +02:00 |
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Perttu Ahola
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1704badc30
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
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Perttu Ahola
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949383a2f7
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uh... accidentally left directX as the default in main.cpp
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2011-02-08 11:34:31 +02:00 |
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Perttu Ahola
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b0971f4459
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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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2011-02-08 11:24:07 +02:00 |
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Perttu Ahola
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15f27a1937
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made it to work with my windows compiler
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2011-02-08 10:11:26 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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25a7fabed8
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mapgen tweaking
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2011-02-06 16:35:27 +02:00 |
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Perttu Ahola
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ea6740e900
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
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Perttu Ahola
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7f2aa30bf2
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added sand to map generator
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2011-02-04 14:32:30 +02:00 |
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Perttu Ahola
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102c5e31fe
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
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Perttu Ahola
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71dbee43d0
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some generation-time mud flow tweaking
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2011-02-03 13:48:17 +02:00 |
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Perttu Ahola
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9b1b57a523
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some tweaking
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2011-02-02 18:46:14 +02:00 |
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Perttu Ahola
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a75876f248
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more tweaking
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2011-02-02 09:28:46 +02:00 |
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Perttu Ahola
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e92238edc8
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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2011-02-01 16:17:55 +02:00 |
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Perttu Ahola
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6e196c2ce4
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
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Perttu Ahola
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be851871cd
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map generation framework under development... not quite operational at this point.
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2011-01-30 01:44:54 +02:00 |
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Perttu Ahola
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64b5975732
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Now texture handling is fast. Also now players are saved on disk.
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2011-01-28 01:38:16 +02:00 |
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