Perttu Ahola
6ec447a1aa
Do not print errors when searching for usable configuration file
2012-03-11 01:09:27 +02:00
Perttu Ahola
b485fac33e
Fix configuration file behaviour
...
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola
98404ad8ea
Increase Peer max_packets_per_second (hopefully doesn't break anything)
2012-03-11 00:20:04 +02:00
Perttu Ahola
2de8f915f8
Tune "Connecting to server" and "Waiting content" screens
2012-03-10 23:28:51 +02:00
Kahrl
967f25461b
Chat console, including a number of rebases and modifications.
...
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814
Starting the game in the pause menu is lame, don't do it\!
2012-03-10 18:21:15 +02:00
Kahrl
7d36833bd4
Set fixed FOV for the wielded item
2012-03-10 18:15:31 +02:00
Kahrl
1bbfd0b6d2
Different implementation of KeyPress::operator==
...
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola
4547ace59a
Make Camera::updateViewingRange more snappy in following the min/max settings
2012-03-10 18:03:40 +02:00
Perttu Ahola
d74659254b
Faster player movement and smaller collision box
2012-03-10 17:28:56 +02:00
Perttu Ahola
55d310b05a
dig_immediate=2 -> 0.5 seconds digging time
2012-03-10 17:25:14 +02:00
Perttu Ahola
e80bc6ef58
Tidy up server log output a bit
2012-03-10 17:10:16 +02:00
Perttu Ahola
d81e783665
Clean unit test output
2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2
Add and tidy up some Server log output for declined connections
2012-03-10 17:10:16 +02:00
Perttu Ahola
f3dba05143
Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead
2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918
Fix addon and configuration file paths
2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Perttu Ahola
9c5e422d3a
Ban and Auth managers use infostream rather than dstream
2012-03-10 15:49:38 +02:00
Perttu Ahola
06d2bc7fbd
dig_immediate=3 instead of 1 means 0 seconds
2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d
ClientActiveObject::debugInfoText()
2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f
Remove header in servermain.cpp to make minetestserver to build
2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743
Damage groups WIP
2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93
Small fix in getHitParams
2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f
Don't draw cracks when digging is impossible
2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05
Tune group digging time stuff a bit
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Jeija
f21291211c
Improve raillike drawtype
2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074
Handle select errno EINTR properly (not doing this breaks at least many profilers)
2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc
Move profiler measurements into inside of mutex locking for more useful results
2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359
Add dedicated_server_step setting
2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3
Merge remote-tracking branch 'jn/random-fixes'
2012-02-28 21:47:15 +02:00
Juhani Numminen
79326e6287
Add descriptions to command line arguments
2012-02-28 21:03:45 +02:00
Perttu Ahola
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer
3a89c40e26
mesh: warn only once about render-to-target not being supported
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607
tile: remove redundant warning about failing render-to-target
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d
tile: don't duplicate std::string::find_last_of
2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164
itemdef: handle the !render-to-target case
2012-02-24 22:37:16 +01:00
Perttu Ahola
993821a924
Tune brightness stuff and fog color
2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d
Modify light values to work a bit better with non-smooth lighting
2012-02-05 12:02:40 +02:00
Perttu Ahola
a1eb2836c0
Set better visual light levels
2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe
Fix some warnings on some compilers
...
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe
Merge remote-tracking branch 'kahrl/hidehud'
2012-02-02 14:35:18 +02:00
Kahrl
796009ef21
Fix server hang when stepping a furnace with a huge dtime
2012-02-02 12:50:11 +02:00
Kahrl
b85b4ede82
Page up/down: don't display the old value, it was a little confusing
2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a
Show the top line too when only chat, but not HUD is shown
2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2
Fix craftresult_is_preview flood in log and remove unnecessary debug output
2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56
Remove unnecessary delays from large data transfer unit test
2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a
Set default number of maximum users to 100 instead of 20
2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
2012-01-24 12:01:59 +02:00
Perttu Ahola
a387c9b95d
Fix "illegal escape sequence" in MSVC (actually not illegal)
2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop
2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678
tool and ToolItem apply item aliases
2012-01-22 17:31:20 +02:00
Kahrl
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761
cleanup
2012-01-22 17:31:20 +02:00
Kahrl
02b334a679
Create node metadata when placing nodes again
2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
a58d725569
Tool progress bar tweaking
2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
6d4bc012f0
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2
Limit range of ABM timer initial value randomization
2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4
Initialize ABM timer to random value to spread processing
2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318
Fix ABM trigger chance being often way too high
2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2
Fix server sending stuff before textures have been sent
2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438
Mark ObjectRef::get_entity_name() deprecated
2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca
Add name field to registered entities
2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc
Add ObjectRef:get_luaentity()
2012-01-02 16:08:59 +02:00
Perttu Ahola
2b9596fe9b
Make text area in message dialog a bit larger
2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3
Make add_entity return a reference to added entity (or nil)
2012-01-02 12:48:25 +02:00
Perttu Ahola
e48ccd7943
Add ObjectRef:get_inventory() and add stuff to documentation comments
2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176
Working implementation of experimental:luafurnace
2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0
Random fixes to InvRef related stuff and a broken luafurnace
2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740
Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)
2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794
Add minetest.get_inventory(location), untested
2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d
A small robustness addition to ItemStack
2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23
Rename InvStack to ItemStack
2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109
Fix segfault when generating stuff on world boundaries
2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab
Correctly pop stuff from the Lua stack in script_load()
2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200
Add virtual destructors to abstract classes
...
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00