Perttu Ahola
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2b500d72e5
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Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used
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2012-06-16 18:02:26 +03:00 |
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Perttu Ahola
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cd0014b24f
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Update field names to non-deprecated ones in node definition prototype
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2012-06-16 17:05:21 +03:00 |
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Perttu Ahola
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6a0388bb4b
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Node placement client-side prediction
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2012-06-10 12:46:48 +03:00 |
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Perttu Ahola
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c3658e7c79
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place_node, dig_node and punch_node; an in-game tester tool; remove old code
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2012-06-05 23:10:07 +03:00 |
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darkrose
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a149c6ecde
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Add can_dig callback
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2012-06-03 22:31:02 +03:00 |
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Perttu Ahola
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35df1ee253
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Implement locked chest; add after_place_node and after_dig_node node callbacks
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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aba7134301
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on_metadata_inventory_{move,offer,take}
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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f3ec1452cd
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Random node metadata things
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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29f03756bd
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Attempt to begin to implement chests and furnace in Lua (with problems)
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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07a5e59ae7
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Allow redefining minetest.item_place and the like
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2012-04-09 21:14:16 +03:00 |
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Perttu Ahola
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f0e7da8a63
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Implement dropped items as LuaEntities; leave the old ones as is for compatibility
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2012-04-01 16:06:01 +03:00 |
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Perttu Ahola
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67547f74fc
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Split builtin.lua to multiple files
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2012-04-01 12:38:19 +03:00 |
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