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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 22:05:07 -05:00
Commit Graph

264 Commits

Author SHA1 Message Date
sapier
dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
Pavel Puchkin
f7f24d1470 Fix compiling if no endian.h found
f7d6509 introduces error when no endian.h found in the system.

Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
Rafael Reilova
f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
paramat
92981b2fee Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sfan5
17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
proller
2d90aca4ab Remove indev mapgen 2014-07-12 18:21:54 +04:00
proller
7df83c2c67 Remove math mapgen 2014-07-12 18:15:55 +04:00
sapier
c39992e429 Copy zlib and freetype dll to windows package too 2014-06-29 19:36:51 +02:00
Martin Doege
c410e9182d OS X compatibility fixes 2014-06-29 17:27:33 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
sapier
7fba341dbb Works for debian and a few other distributions but fails for even more so back to old order
Revert "Fix library link order"
This reverts commit b743dcb942.
2014-05-25 01:14:47 +02:00
sapier
b743dcb942 Fix library link order 2014-05-24 13:39:27 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
0d93119040 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
Sfan5
859287b027 Fix generating winresource.o with build dir != source dir 2014-03-11 17:48:34 +01:00
sapier
a4e2198e41 Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
sapier
3e52dd5c68 Improved win32 file version information 2014-03-02 23:49:19 +01:00
Sfan5
f6232d71b6 Fix test for broken LuaJIT versions, solves #1152 2014-02-23 18:30:45 +01:00
Sfan5
4585fba98b Fix broken cross-compiling 2014-02-16 08:07:57 +01:00
sapier
31ec14afe2 Add check to avoid usage of broken LuaJIT < 2.0.0beta8 2014-02-13 23:28:01 +01:00
sapier
e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
Sfan5
3875a77bf8 Fix curl dll not getting installed when sound is disabled 2014-01-21 13:35:26 +01:00
Kahrl
8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
hasufell
10eea107ed BUILD: fix cmake list parsing
because cmake is unable to parse it's own lists properly
2014-01-05 20:58:40 +04:00
hasufell
cb7bb736c7 BUILD: prefer pkg-config for freetype2 detection
This can solve numerous problems such as:
http://www.cmake.org/Bug/view.php?id=13959
http://www.cmake.org/Bug/view.php?id=14601

If pkg-config or freetype2.pc is not found, then fall back to the
FindFreetype.cmake module logic.

Restrict to UNIX since I only tested it here.
2014-01-05 20:58:40 +04:00
Sfan5
160e2b7b7d Add option to link to OpenGL ES, fixes #1051 2014-01-05 20:50:55 +04:00
Kahrl
0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
Kahrl
0ea3e6dbe2 Implement httpfetch module and initialize it from main()
Add curl_parallel_limit setting that will replace media_fetch_threads in
a later commit.

Fix a typo in MutexedQueue::pop_back() that made it impossible to compile
code that used this function. (Noticed this while implementing httpfetch.)
2013-12-13 18:05:10 +01:00
sapier
22a59b3912 Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
Kahrl
2134316c80 Pass VERSION_EXTRA to GenerateVersion.cmake 2013-09-29 16:05:09 +02:00
Kahrl
8bc7ea61b9 Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
PilzAdam
4ea0e4f606 Add curl, freetype and luaJIT to CMAKE_BUILD_INFO 2013-09-28 15:41:37 +02:00
kwolekr
d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
Sfan5
3725179736 Use system-wide LevelDB instead of bundled one 2013-09-09 22:50:51 +02:00
Ilya Zhuravlev
58841ef12f Add dummy and LevelDB database backends 2013-09-09 22:50:50 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
c8930850e3 Remove farmesh 2013-08-13 09:25:13 +02:00
kwolekr
ad4c065344 Change debug optimization level back to -O1 2013-07-02 21:48:18 -04:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
proller
75b8c13b00 New math mapgen with fractal based worlds 2013-06-23 18:07:10 +04:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
kwolekr
03868ff8e1 Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7 2013-04-21 01:06:19 -04:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
RealBadAngel
9449026839 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
kwolekr
fbf76184f0 Revert "Fix to be able to build from dir different than source dir"
This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
kwolekr
8ec3fc35c6 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00