Perttu Ahola
|
2704bdc68e
|
Optimized smooth lighting calculation code
|
2011-04-24 21:15:50 +03:00 |
|
Perttu Ahola
|
c9967d6d07
|
updated menu a bit, and some other small fixes
|
2011-04-24 15:37:41 +03:00 |
|
Perttu Ahola
|
ba88685fab
|
cleaned the smooth lighting code a bit
|
2011-04-24 14:19:35 +03:00 |
|
Perttu Ahola
|
79799840a2
|
disable tiling of textures only if smooth lighting is used
|
2011-04-24 12:39:33 +03:00 |
|
Perttu Ahola
|
b21c7de3ed
|
Added a setting for disabling smooth lighting. Updated changelog.
|
2011-04-24 12:31:19 +03:00 |
|
Perttu Ahola
|
8c1f7a0dd2
|
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
|
2011-04-24 11:41:33 +03:00 |
|
Perttu Ahola
|
0034744568
|
Made the main menu a bit more unique looking
|
2011-04-24 00:11:23 +03:00 |
|
Perttu Ahola
|
96e09703ba
|
fix to the previous commit
|
2011-04-23 18:59:23 +03:00 |
|
Perttu Ahola
|
ea69a49a7b
|
tuned error reporting a bit
|
2011-04-23 18:53:39 +03:00 |
|
Perttu Ahola
|
179fc8597b
|
port to be not set to 0 from configuration
|
2011-04-23 18:43:20 +03:00 |
|
Perttu Ahola
|
1995b59320
|
Code refactoring; split half of main.cpp to game.cpp.
|
2011-04-23 18:31:31 +03:00 |
|
Perttu Ahola
|
9f17664336
|
cleaning up main.cpp a bit
|
2011-04-23 16:01:49 +03:00 |
|
Perttu Ahola
|
bda4681242
|
fixed flowing water lighting when it is below a solid block
|
2011-04-23 16:01:32 +03:00 |
|
Perttu Ahola
|
bbe47f845b
|
Updated to-do list and added the give_initial_stuff setting for testing
|
2011-04-22 10:48:40 +03:00 |
|
Perttu Ahola
|
b36e5c0508
|
Removed IrrlichtWrapper
|
2011-04-22 09:54:05 +03:00 |
|
Perttu Ahola
|
983bf6677d
|
set client to not show hp if server doesn't support it
|
2011-04-21 19:54:05 +03:00 |
|
Perttu Ahola
|
c638442e78
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
|
Perttu Ahola
|
3c61d57f6d
|
item drop multiplication fix
|
2011-04-19 17:09:45 +03:00 |
|
Perttu Ahola
|
a7d36a50bb
|
Menu will now ignore an invalid port or the port 0.
|
2011-04-15 23:35:32 +03:00 |
|
Perttu Ahola
|
e20dbbf6ee
|
fixed port setting not being loaded from configuration file for client
|
2011-04-12 17:42:17 +03:00 |
|
Perttu Ahola
|
08139f32f9
|
fixing
|
2011-04-12 01:59:09 +03:00 |
|
Perttu Ahola
|
249c0dc68a
|
Fixed some problems with crafting and inventory
|
2011-04-11 21:28:04 +03:00 |
|
Perttu Ahola
|
81ac026e1f
|
updated example map generator python script
|
2011-04-11 18:33:05 +03:00 |
|
Perttu Ahola
|
50a8087684
|
support for format 0 and 1 maps
|
2011-04-11 16:58:49 +03:00 |
|
Perttu Ahola
|
f5f15e38a5
|
Added installing build-essential to build instructions and modified the main.cpp notes a bit
|
2011-04-11 14:04:26 +03:00 |
|
Perttu Ahola
|
9d4e9c59de
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |
|
Perttu Ahola
|
3f153c20d3
|
Fixed error reported by cppcheck:
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
|
2011-04-11 11:05:40 +03:00 |
|
Perttu Ahola
|
67d5f5c1d5
|
fixed problem with vc++ build crashing at startup
|
2011-04-11 09:47:25 +03:00 |
|
Perttu Ahola
|
032882ae05
|
hopefully fixed a bit more
|
2011-04-11 00:24:32 +03:00 |
|
Perttu Ahola
|
3236032101
|
improved old map support
|
2011-04-11 00:19:40 +03:00 |
|
Perttu Ahola
|
dc6966cb9d
|
added ignoring of map_meta.txt to better support old maps
|
2011-04-11 00:06:07 +03:00 |
|
Perttu Ahola
|
bb39795ab2
|
fixed the object update interval thingy
|
2011-04-10 23:29:36 +03:00 |
|
Perttu Ahola
|
9d5ccafbb0
|
changed server to do object management at longer intervals (0.5s)
|
2011-04-10 23:14:41 +03:00 |
|
Perttu Ahola
|
26eb607a11
|
Made environment to not consider disconnected players when dealing with ActiveObjects
|
2011-04-10 23:05:21 +03:00 |
|
Perttu Ahola
|
b0b5c43254
|
better support for old maps
|
2011-04-10 22:50:31 +03:00 |
|
Perttu Ahola
|
3d25fe42f3
|
missing include for server build
|
2011-04-10 20:53:39 +03:00 |
|
Perttu Ahola
|
89eaaa3e6e
|
added missing file
|
2011-04-10 20:49:15 +03:00 |
|
Perttu Ahola
|
10eedbc1d2
|
Map generation is now properly threaded and doesn't block block placement and other stuff.
|
2011-04-10 20:18:34 +03:00 |
|
Perttu Ahola
|
6fa85c8502
|
a commit before starting to reorganize the map loading/generation logic
|
2011-04-10 19:12:56 +03:00 |
|
Perttu Ahola
|
7aa2d4d109
|
new-style rats are now generated in the map
|
2011-04-10 16:20:31 +03:00 |
|
Perttu Ahola
|
1a32e5585f
|
fixed a bit
|
2011-04-10 15:23:36 +03:00 |
|
Perttu Ahola
|
5a4d8ffad3
|
implemented rats in new system to verify that it works
|
2011-04-10 15:16:27 +03:00 |
|
Perttu Ahola
|
08bbf96877
|
items now fall by gravity... also some other random updating
|
2011-04-10 12:34:12 +03:00 |
|
Perttu Ahola
|
fd7a0735c9
|
new object system
|
2011-04-10 04:15:10 +03:00 |
|
Perttu Ahola
|
6f99cd021b
|
set GUIInventoryMenu to be scaled according to the height of the window (not width)
|
2011-04-09 17:11:31 +03:00 |
|
Perttu Ahola
|
4b54b291ae
|
Some progress on transitioning from MapBlockObject to ActiveObject.
|
2011-04-08 00:47:14 +03:00 |
|
Perttu Ahola
|
2dba606e12
|
stone shovel now needs cobble, not stone.
|
2011-04-06 22:28:51 +03:00 |
|
Perttu Ahola
|
90234e35a6
|
cleaning notes and stuff
|
2011-04-06 11:34:41 +03:00 |
|
Perttu Ahola
|
3269fce795
|
Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
|
2011-04-06 11:02:39 +03:00 |
|
Perttu Ahola
|
b5ace9a064
|
Made mesh update on node removal asynchronous on client, to reduce frametime spikes
|
2011-04-06 11:01:55 +03:00 |
|