Jeija
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365c169b43
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Disable placement prediction for nodes that use on_rightclick
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2013-02-19 20:02:40 +01:00 |
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Perttu Ahola
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cd1f604ffe
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
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Perttu Ahola
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bee170570d
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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fd1135c7af
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Node texture animation
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2012-06-16 16:47:28 +03:00 |
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Perttu Ahola
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6a0388bb4b
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Node placement client-side prediction
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2012-06-10 12:46:48 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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c0530921ff
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Attempt to fix some minor memory leaks
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2012-03-20 17:55:34 +02:00 |
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Kahrl
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807a0d313b
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
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Perttu Ahola
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f1d9880006
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
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Perttu Ahola
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562ac3bce9
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
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Jonathan Neuschäfer
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496451c164
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itemdef: handle the !render-to-target case
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2012-02-24 22:37:16 +01:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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