Perttu Ahola
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9e683fff50
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initial chest metadata
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2011-04-04 11:18:14 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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62e7912577
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some tidying
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2011-02-21 16:50:05 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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00810408a8
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New way of determining the outcome of digging
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2011-02-14 12:08:03 +02:00 |
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Perttu Ahola
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804b2647ce
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
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Perttu Ahola
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1704badc30
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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7f2aa30bf2
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added sand to map generator
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2011-02-04 14:32:30 +02:00 |
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Perttu Ahola
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6bb9de3cc6
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a little backwards compatibility with coal
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2011-02-03 15:59:59 +02:00 |
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Perttu Ahola
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6e196c2ce4
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
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Perttu Ahola
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1c776c3df8
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server builds now!
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2011-01-28 02:11:44 +02:00 |
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Perttu Ahola
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64b5975732
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Now texture handling is fast. Also now players are saved on disk.
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2011-01-28 01:38:16 +02:00 |
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Perttu Ahola
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9f882bf74d
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Reworked texture, material, mineral and whatever handling
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2011-01-26 00:41:06 +02:00 |
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Perttu Ahola
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d3a6a12bae
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removed alternative name "pressure" from param2
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2011-01-25 09:53:21 +02:00 |
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Perttu Ahola
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4a952f22d7
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small fixes here and there
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2011-01-24 01:58:15 +02:00 |
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Perttu Ahola
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d44abdab17
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minecraft-style water done (but no texture animation or sound)
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2011-01-17 21:15:31 +02:00 |
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Perttu Ahola
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0fa0e0752a
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old water removed, some fixes here and there
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2011-01-17 14:57:37 +02:00 |
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Perttu Ahola
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6b6c2d37ea
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
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Perttu Ahola
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a5c62045ed
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slight map generation bugs
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2010-12-25 02:48:17 +02:00 |
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Perttu Ahola
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699d0e9a5e
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minecraft-like crafting
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2010-12-25 01:54:39 +02:00 |
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Perttu Ahola
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58ccc68c81
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server starting on port 0 on invalid settings
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2010-12-22 17:58:02 +02:00 |
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Perttu Ahola
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3de176cc58
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crafting system!
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2010-12-22 16:30:23 +02:00 |
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Perttu Ahola
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3f5bad938a
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
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Perttu Ahola
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240499dc2c
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before daynight mesh cache
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2010-12-18 17:46:00 +02:00 |
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Perttu Ahola
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15a43c5ed0
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before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
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2010-12-18 13:10:37 +02:00 |
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Perttu Ahola
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6129e31b96
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better graphics, zlib to work on vc++
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2010-12-14 01:56:24 +02:00 |
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Perttu Ahola
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626ed6338a
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in before messing with face drawing orientation
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2010-12-14 00:21:18 +02:00 |
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Perttu Ahola
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3ac2abb0b5
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commit before content-tile separation
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2010-12-13 21:32:35 +02:00 |
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Perttu Ahola
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571fb14f94
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working nicely
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2010-12-13 03:19:12 +02:00 |
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Perttu Ahola
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47a593b519
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starting to separate "material" to "content" and "tile"
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2010-12-12 14:33:13 +02:00 |
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Perttu Ahola
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2a0d1a059e
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commit before some radicallish changes to water behavior
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2010-12-11 18:11:03 +02:00 |
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Perttu Ahola
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5e0c284f3a
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some work-in-progress water stuff
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2010-12-01 15:20:12 +02:00 |
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Perttu Ahola
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38353751c9
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better water
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2010-11-30 15:35:03 +02:00 |
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Perttu Ahola
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0604f3f2ee
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license stuff (more to come)
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2010-11-29 20:05:30 +02:00 |
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Perttu Ahola
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c707e00195
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sitä sun tätä tekeillä, toimii kivasti
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2010-11-29 10:52:07 +02:00 |
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Perttu Ahola
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4e249fb3fb
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Initial files
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2010-11-27 01:02:21 +02:00 |
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