SmallJoker
929e0b0ad8
Give full breath after death
2015-02-05 17:33:08 +10:00
Loic Blot
80a7408e4d
Fix a crash (assert) when client set serial version < 24 in INIT
...
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
To resolve the problem:
* Create a different CLIENT_MIN_VERSION to handle this problem
* Remove the exception
* Use an assert in case of bad developer code
2015-01-27 16:55:25 +01:00
Kahrl
f8bd1f3563
Fix uninitialized variable Server::m_next_sound_id
2015-01-24 06:44:41 +01:00
ShadowNinja
a9f81b729b
Send real port to server list
2015-01-23 21:38:34 +10:00
onkrot
0fd1ee0380
Performance fixes.
2015-01-13 23:48:56 +10:00
kwolekr
cd4d213ae0
NodeResolver: Perform callback immediately if node registration phase finished
...
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
kwolekr
a3d7203be5
Fix map parameter load order
2014-12-30 12:30:42 -05:00
kwolekr
5e2753c712
Expose mapgen parameters on scripting init
...
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
Craig Robbins
3993102e88
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
2014-12-29 23:56:40 +10:00
kwolekr
b67f37f27e
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
Anton
10e0cf8b2c
Use std::string::empty() instead of size() where applicable
2014-12-12 15:16:24 -05:00
Craig Robbins
9f65fd6819
Fix typo in mapblock.h
2014-12-12 20:46:37 +10:00
Muhammad Rifqi Priyo Susanto
5ffddc94c0
Add space between client names in status text (client)
...
Before:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning}
After:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
2014-12-07 21:32:08 +10:00
ShadowNinja
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
Craig Robbins
5b8855e83c
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
Kahrl
0adadba218
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
SmallJoker
c40e993ce4
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
kwolekr
9e811a92e7
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
kwolekr
d274cbfce6
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
RealBadAngel
d221917170
Recalculate normals for cached meshes.
...
Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
ShadowNinja
c061bdd37f
Fix locking bugs and make inventory deserialization errors more specific
2014-09-21 14:39:36 -04:00
sapier
dec8c43de3
Fix to to too two times
2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039
Add player name length checks
2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d
Fix "ghost" blocks if block update is "on wire" while player digs nodes
2014-08-22 20:56:16 +02:00
sapier
2a5c88bde1
Don't call a player event without having player to do a event for
2014-08-21 17:29:26 +02:00
sapier
d38f6ebb9b
Fix error handling on inconsistent client ready message
...
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
ShadowNinja
9afeb97fc6
Fix serverlist code style, const-correctness, and types
2014-06-30 13:26:02 -04:00
sapier
ff36071d93
Don't spam server console on player/playersao error but just drop the affected client
2014-06-29 17:55:21 +02:00
sapier
ebf7ea5019
Add formspec api versioning
2014-06-29 12:13:55 +02:00
kwolekr
c91f8b1d25
Add prefixes to enum values and fix style issues
2014-06-28 02:02:38 -04:00
ShadowNinja
7e6db1b803
Only keep players loaded while they're connected
2014-06-23 15:45:59 -04:00
sapier
a0097c6bfa
Fix uncought deserialization error on receiving data
2014-06-22 00:05:41 +02:00
sapier
f8522d50e7
Fix server assert in case of invalid message from client, just kick that client.
2014-06-21 23:56:46 +02:00
sapier
d76b8c6e7c
Small cleanup of hud add/remove code
2014-05-31 22:32:44 +02:00
sapier
73e5bc9c01
Add joining player to printed player list
2014-05-20 18:09:32 +02:00
sapier
6c37e89f08
Fix old client showing duplicated health bar on new server
...
Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
f76b9d724b
Fix possible deadlock in error conditions
2014-05-11 00:14:57 +02:00
ShadowNinja
1cd512913e
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
...
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
555dc86343
Add missing ip address to player join log entry
2014-04-21 22:28:52 +02:00
sapier
a0dd2d89f3
Reduce log level for incoming crap packets
...
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
BlockMen
8b02a015eb
Use integers instead of float values
2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
Kahrl
6090e95cdc
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
2014-04-10 22:03:42 +02:00
sapier
edcad09dee
Add support for named threads (atm linux only)
2014-04-09 21:32:21 +02:00
sapier
142e2d3b74
Cleanup client init states by bumping protocol version
...
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
Selat
7cac34c807
Pass arguments by reference
2014-03-12 17:34:48 -04:00