Craig Robbins
43bf4324d5
Cleanup and (mostly) document util/string.h and (very) minor refactoring
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Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Craig Robbins
6c9bbb0360
Fix bug introduced by me (Zeno)
2014-10-29 08:54:16 +01:00
Craig Robbins
813c088c1c
Added names colours and refactored parseColorString()
2014-10-29 03:10:59 -04:00
BlockMen
28438bba27
Add [colorize modifier
2014-10-05 16:49:52 +02:00
BlockMen
61ed56f916
Standardize tooltip row detection
2014-09-28 10:10:43 +02:00
ShadowNinja
cd64a92a8c
Use const references for Settings methods
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Also check for (this == &other) before locking mutexes.
2014-09-21 14:39:35 -04:00
sapier
ee7af21e41
Fix msvc2012 build
2014-06-29 16:57:50 +02:00
sapier
ebf7ea5019
Add formspec api versioning
2014-06-29 12:13:55 +02:00
ShadowNinja
18577f2527
Replace usage of long long with u64/s64
2014-03-12 19:37:19 -04:00
kwolekr
2a01050a0c
Add capability to read table flag fields from Lua API
2014-02-09 12:44:31 -05:00
kwolekr
83bafbe08b
Make flag strings clear specified flag with 'no' prefix
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Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr
c6c5edd73a
Revert "Fix settings to honor numeric conversion errors"
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This reverts commit 3f376a092e
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2014-02-05 00:05:58 -05:00
sapier
3f376a092e
Fix settings to honor numeric conversion errors
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Rename try* non exceptioning functions to *NoEx
2014-02-04 22:14:13 -05:00
Kahrl
0a903e69fb
Implement urlencode and urldecode
2013-12-13 18:05:35 +01:00
kwolekr
e46c527733
Accept hexadecimal and string values for seeds
2013-11-04 23:59:26 -05:00
Kahrl
3c4734d69a
Change mainmenu texture handling + small misc changes
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
Ilya Zhuravlev
58841ef12f
Add dummy and LevelDB database backends
2013-09-09 22:50:50 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
PilzAdam
6bc3a43d52
Settings: everything != 0 equals true; remove .asm shaders
2013-07-08 01:58:49 +02:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
kwolekr
97260d09a8
Add flag string settings, flat map option
2013-02-06 16:52:48 -05:00
kwolekr
69ba485415
Fix compile under MingW
2013-01-23 16:28:15 -05:00
Ilya Zhuravlev
3578e1d4a7
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
Matthew I
5dd1d354f8
Enforce stricter world names using a blacklist
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Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00