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Commit Graph

10 Commits

Author SHA1 Message Date
kwolekr
2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
kwolekr
d10223254a Clean up Mapgen 2013-03-11 21:32:52 -04:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
RealBadAngel
f0d70d4e86 Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
RealBadAngel
1163fdfa11 Treegen update. Some new symbols. Speed up code a bit. 2013-01-23 20:40:09 +02:00
RealBadAngel
8b75736c6f L-Systems treegen update. 2013-01-07 18:13:14 +04:00
RealBadAngel
b40e599866 L-System treegen 2012-12-30 13:42:19 +04:00