Perttu Ahola
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0a18dda158
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Remove special handling of creative mode
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2012-07-25 14:07:45 +03:00 |
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Perttu Ahola
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9eaf93d41d
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Detached inventory callbacks and reworked node metadata callbacks
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2012-07-25 02:36:54 +03:00 |
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Perttu Ahola
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2ac20982e0
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Detached inventories
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2012-07-24 20:57:17 +03:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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5f3c70061d
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Properly handle dropping of items from nodes, and disallow moving items directly between nodes
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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aba7134301
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on_metadata_inventory_{move,offer,take}
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2012-06-03 22:31:01 +03:00 |
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Kahrl
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b4dd5d3bd7
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Client-side prediction of inventory changes, and some inventory menu fixes
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2012-01-22 17:31:20 +02:00 |
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Kahrl
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1efdc36b22
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
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Kahrl
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c920df748b
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Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
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2012-01-13 12:35:55 +01:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Perttu Ahola
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103173fc9b
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Add InvRef and InvStack (currently untested and unusable)
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2012-01-02 01:49:38 +02:00 |
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