From fc92da432401051a8cc17618941625aec6b12d20 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Thu, 8 Sep 2011 23:31:48 +0200 Subject: [PATCH] View bobbing is slower in the water. --- src/camera.cpp | 13 +++++++------ src/camera.h | 2 ++ 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/src/camera.cpp b/src/camera.cpp index 8dc1af02..a84ee953 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -19,10 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "camera.h" #include "debug.h" +#include "client.h" #include "main.h" // for g_settings #include "map.h" #include "player.h" -#include "utility.h" #include const s32 BOBFRAMES = 0x1000000; // must be a power of two @@ -51,7 +51,8 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control): m_time_per_range(30. / 50), // a sane default of 30ms per 50 nodes of range m_view_bobbing_anim(0), - m_view_bobbing_state(0) + m_view_bobbing_state(0), + m_view_bobbing_slow(false) { //dstream<<__FUNCTION_NAME<setPosition(player->getPosition()); - //m_playernode->setRotation(v3f(player->getPitch(), -1 * player->getYaw(), 0)); m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0)); m_playernode->updateAbsolutePosition(); @@ -144,9 +145,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) // view bobbing is enabled and free_move is off, // start (or continue) the view bobbing animation. v3f speed = player->getSpeed(); - //dstream<<"speed: ("< BS) && - (fabs(speed.Y) < BS/10) && + (player->touching_ground) && (g_settings.getBool("view_bobbing") == true) && (g_settings.getBool("free_move") == false)) { @@ -158,6 +158,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) // Stop animation m_view_bobbing_state = 2; } + m_view_bobbing_slow = player->in_water_stable; } void Camera::updateViewingRange(f32 frametime_in) diff --git a/src/camera.h b/src/camera.h index 500168f3..ba5d72bf 100644 --- a/src/camera.h +++ b/src/camera.h @@ -136,6 +136,8 @@ private: // If 1, view bobbing is on (player is walking). // If 2, view bobbing is getting switched off. s32 m_view_bobbing_state; + // If true, view bobbing is slown down (player is swimming) + bool m_view_bobbing_slow; }; #endif