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Add a small bunch of notes about groups in mods/default/init.lua
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@ -429,6 +429,18 @@
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-- chance = 1, -- (chance of trigger is 1.0/this)
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-- action = func(pos, node, active_object_count, active_object_count_wider),
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-- }
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--
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-- Item groups:
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-- - Groups always have a rating associated with them. If there is no
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-- useful meaning for a rating for a given group, it shall be 1.
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-- - When not defined, the rating of a group defaults to 0.
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--
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-- Special groups:
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-- - dig_immediate:
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-- - 2: node is removed without tool wear after 1 second or so
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-- - 3: node is removed without tool wear immediately (like a torch)
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-- - level: Can be used to give an additional sense of progression in the game.
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-- - 0 is something that is directly accessible at the start of gameplay
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WATER_ALPHA = 160
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WATER_VISC = 1
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