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Fix null dereference in weather update functions
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@ -3935,8 +3935,10 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
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f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
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f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
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env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
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env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
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if(block) {
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block->heat = heat;
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block->heat = heat;
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block->weather_update_time = gametime;
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block->weather_update_time = gametime;
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}
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return heat;
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return heat;
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}
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}
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@ -3954,8 +3956,10 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl
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f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
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f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
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env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
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env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
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if(block) {
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block->humidity = humidity;
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block->humidity = humidity;
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block->weather_update_time = gametime;
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block->weather_update_time = gametime;
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}
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return humidity;
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return humidity;
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}
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}
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