mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-25 08:58:57 -05:00
commit
f6bc662194
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data/item_ladder.png
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data/item_ladder.png
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data/ladder.png
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data/ladder.png
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@ -413,6 +413,22 @@ InventoryItem *craft_get_result(InventoryItem **items)
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}
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}
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// Ladder
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_LADDER, 1);
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}
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}
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return NULL;
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}
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@ -1134,6 +1134,53 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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u16 indices[] = {0,1,2,2,3,0};
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collector.append(material_rail, vertices, 4, indices, 6);
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}
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else if (n.getContent() == CONTENT_LADDER) {
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c(255,l,l,l);
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float d = (float)BS/16;
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// Assume wall is at X+
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
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};
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v3s16 dir = unpackDir(n.param2);
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for(s32 i=0; i<4; i++)
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{
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if(dir == v3s16(1,0,0))
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vertices[i].Pos.rotateXZBy(0);
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if(dir == v3s16(-1,0,0))
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vertices[i].Pos.rotateXZBy(180);
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if(dir == v3s16(0,0,1))
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vertices[i].Pos.rotateXZBy(90);
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if(dir == v3s16(0,0,-1))
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vertices[i].Pos.rotateXZBy(-90);
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if(dir == v3s16(0,-1,0))
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vertices[i].Pos.rotateXYBy(-90);
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if(dir == v3s16(0,1,0))
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vertices[i].Pos.rotateXYBy(90);
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vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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video::SMaterial material_ladder;
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material_ladder.setFlag(video::EMF_LIGHTING, false);
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material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
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material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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collector.append(material_ladder, vertices, 4, indices, 6);
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}
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}
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}
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#endif
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@ -303,6 +303,20 @@ void content_mapnode_init()
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f->walkable = false;
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setDirtLikeDiggingProperties(f->digging_properties, 0.75);
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i = CONTENT_LADDER;
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f = &content_features(i);
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f->setInventoryTexture("item_ladder.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->wall_mounted = true;
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f->solidness = 0;
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f->air_equivalent = true;
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f->walkable = false;
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f->climbable = true;
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setWoodLikeDiggingProperties(f->digging_properties, 0.5);
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &content_features(i);
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@ -46,6 +46,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_FURNACE 16
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#define CONTENT_FENCE 21
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#define CONTENT_RAIL 30
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#define CONTENT_LADDER 31
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// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
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#define CONTENT_GRASS 0x800 //1
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@ -75,6 +76,5 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_NC 0x817
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#define CONTENT_NC_RB 0x818
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#endif
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@ -1511,6 +1511,8 @@ void ClientEnvironment::step(float dtime)
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/*
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Get the speed the player is going
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*/
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bool is_climbing = lplayer->is_climbing;
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f32 player_speed = 0.001; // just some small value
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player_speed = lplayer->getSpeed().getLength();
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@ -1568,7 +1570,7 @@ void ClientEnvironment::step(float dtime)
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v3f lplayerpos = lplayer->getPosition();
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// Apply physics
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if(free_move == false)
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if(free_move == false && is_climbing == false)
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{
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// Gravity
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v3f speed = lplayer->getSpeed();
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50
src/game.cpp
50
src/game.cpp
@ -538,6 +538,56 @@ void getPointedNode(Client *client, v3f player_position,
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}
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}
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}
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else if(n.getContent() == CONTENT_LADDER)
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{
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v3s16 dir = unpackDir(n.param2);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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dir_f *= BS/2 - BS/6 - BS/20;
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v3f cpf = npf + dir_f;
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f32 distance = (cpf - camera_position).getLength();
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v3f vertices[4] =
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{
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v3f(BS*0.42,-BS/2,-BS/2),
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v3f(BS*0.49, BS/2, BS/2),
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};
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for(s32 i=0; i<2; i++)
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{
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if(dir == v3s16(1,0,0))
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vertices[i].rotateXZBy(0);
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if(dir == v3s16(-1,0,0))
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vertices[i].rotateXZBy(180);
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if(dir == v3s16(0,0,1))
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vertices[i].rotateXZBy(90);
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if(dir == v3s16(0,0,-1))
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vertices[i].rotateXZBy(-90);
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if(dir == v3s16(0,-1,0))
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vertices[i].rotateXYBy(-90);
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if(dir == v3s16(0,1,0))
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vertices[i].rotateXYBy(90);
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vertices[i] += npf;
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}
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core::aabbox3d<f32> box;
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box = core::aabbox3d<f32>(vertices[0]);
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box.addInternalPoint(vertices[1]);
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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mindistance = distance;
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nodehilightbox = box;
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}
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}
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}
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else if(n.getContent() == CONTENT_RAIL)
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{
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v3s16 dir = unpackDir(n.param0);
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@ -128,6 +128,8 @@ struct ContentFeatures
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bool pointable;
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// Player can dig these
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bool diggable;
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// Player can climb these
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bool climbable;
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// Player can build on these
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bool buildable_to;
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// Whether the node has no liquid, source liquid or flowing liquid
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@ -171,6 +173,7 @@ struct ContentFeatures
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walkable = true;
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pointable = true;
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diggable = true;
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climbable = false;
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buildable_to = false;
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liquid_type = LIQUID_NONE;
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wall_mounted = false;
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@ -375,6 +375,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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in_water_stable = false;
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}
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/*
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Check if player is climbing
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*/
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try {
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v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
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is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
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content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
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}
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catch(InvalidPositionException &e)
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{
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is_climbing = false;
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}
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/*
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Collision uncertainty radius
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Make it a bit larger than the maximum distance of movement
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@ -723,7 +738,7 @@ void LocalPlayer::applyControl(float dtime)
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bool fast_move = g_settings.getBool("fast_move");
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bool continuous_forward = g_settings.getBool("continuous_forward");
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if(free_move)
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if(free_move || is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = 0;
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@ -750,6 +765,12 @@ void LocalPlayer::applyControl(float dtime)
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speed.Y = -walkspeed_max;
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setSpeed(speed);
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}
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else if(is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = -3*BS;
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setSpeed(speed);
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}
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else
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{
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// If not free movement but fast is allowed, aux1 is
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@ -812,6 +833,12 @@ void LocalPlayer::applyControl(float dtime)
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setSpeed(speed);
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swimming_up = true;
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}
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else if(is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = 3*BS;
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setSpeed(speed);
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}
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}
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// The speed of the player (Y is ignored)
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@ -118,6 +118,7 @@ public:
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bool in_water;
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// This is more stable and defines the maximum speed of the player
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bool in_water_stable;
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bool is_climbing;
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bool swimming_up;
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Inventory inventory;
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