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Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
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@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// Do this to not cause glitches when two liquids are
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// side-by-side
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if(neighbor_is_same_liquid == false){
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/*if(neighbor_is_same_liquid == false){
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vertices[j].Pos.X *= 0.98;
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vertices[j].Pos.Z *= 0.98;
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}
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}*/
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vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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