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Mgv7: Limit pseudorandom caves to surface mapchunk or below

To avoid bright caves at mapchunk borders when generating mapchunks upwards
This commit is contained in:
paramat 2016-03-15 17:28:29 +00:00
parent c5c727d627
commit f1aea6b4ff

View File

@ -912,6 +912,9 @@ void MapgenV7::generateCaves(s16 max_stone_y)
}
}
if (node_min.Y >= water_level)
return;
PseudoRandom ps(blockseed + 21343);
u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {