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mirror of https://github.com/moparisthebest/minetest synced 2024-11-18 07:15:07 -05:00

todo-list update

This commit is contained in:
Perttu Ahola 2011-01-23 17:33:19 +02:00
parent c914cbb0a0
commit f081924670

View File

@ -117,8 +117,6 @@ Gaming ideas:
Documentation: Documentation:
-------------- --------------
TODO: Copy build instructions from website to README.txt
Build system / running: Build system / running:
----------------------- -----------------------
@ -135,8 +133,8 @@ FIXME: Graphical mode seems to segfault with Irrlicht 1.7.1 on 64-bit
FIXME: Some network errors on Windows that cause local game to not work FIXME: Some network errors on Windows that cause local game to not work
- See siggjen's emails. - See siggjen's emails.
Networking: Networking and serialization:
----------- -----------------------------
TODO: Get rid of GotSplitPacketException TODO: Get rid of GotSplitPacketException
@ -145,7 +143,7 @@ GUI:
TODO: Add gui option to remove map TODO: Add gui option to remove map
TODO: Startup and configuration menu TODO: Configuration menu, at least for keys
Graphics: Graphics:
--------- ---------
@ -159,9 +157,6 @@ TODO: Optimize day/night mesh updating somehow
- This is not easy; There'd need to be a buffer somewhere - This is not easy; There'd need to be a buffer somewhere
that would contain the night and day lighting values. that would contain the night and day lighting values.
TODO: Draw big amounts of torches better (that is, throw them in the
same meshbuffer (can the meshcollector class be used?))
TODO: Combine MapBlock's face caches to so big pieces that VBO TODO: Combine MapBlock's face caches to so big pieces that VBO
gets used gets used
- That is >500 vertices - That is >500 vertices
@ -195,10 +190,8 @@ TODO: When player dies, throw items on map
TODO: Make an option to the server to disable building and digging near TODO: Make an option to the server to disable building and digging near
the starting position the starting position
TODO: Players to only be hidden when the client quits. TODO: Save players with inventories to disk
TODO: - Players to be saved on disk, with inventory
TODO: Players to be saved as text in map/players/<name> TODO: Players to be saved as text in map/players/<name>
TODO: Player inventory to be saved on disk
TODO: Copy the text of the last picked sign to inventory in creative TODO: Copy the text of the last picked sign to inventory in creative
mode mode
@ -209,10 +202,6 @@ TODO: Check what goes wrong with caching map to disk (Kray)
TODO: When server sees that client is removing an inexistent block or TODO: When server sees that client is removing an inexistent block or
adding a block to an existent position, resend the MapBlock. adding a block to an existent position, resend the MapBlock.
TODO: Save players with inventories to disk
TODO: Make water more like in minecraft
Objects: Objects:
-------- --------
@ -257,16 +246,16 @@ TODO: Map generator version 2
- There could be a certain height (to which mountains only reach) - There could be a certain height (to which mountains only reach)
where some minerals are found where some minerals are found
FIXME: The new pre-sunlight-propagation code messes up with initial
water lighting
TODO: Remove HMParams
TODO: Change AttributeList to split the area into smaller sections so TODO: Change AttributeList to split the area into smaller sections so
that searching won't be as heavy. that searching won't be as heavy.
TODO: Change AttributeList to be 2D, as it would be too slow to search TODO: Change AttributeList to be 2D, as it would be too slow to search
in 3D fields anyway. in 3D fields anyway.
FIXME: The new pre-sunlight-propagation code messes up with initial
water lighting. Does it any more?
TODO: Remove HMParams
Doing now: Doing now:
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