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Fix lighting bug caused by disappearing lava
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@ -2186,6 +2186,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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/*
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update the current node
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*/
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MapNode n00 = n0;
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//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
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if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
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// set level to last 3 bits, flowing down bit to 4th bit
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@ -2223,8 +2224,9 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(block != NULL) {
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modified_blocks[blockpos] = block;
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// If node emits light, MapBlock requires lighting update
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if(nodemgr->get(n0).light_source != 0)
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// If new or old node emits light, MapBlock requires lighting update
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if(nodemgr->get(n0).light_source != 0 ||
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nodemgr->get(n00).light_source != 0)
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lighting_modified_blocks[block->getPos()] = block;
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}
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