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fix some normals

This commit is contained in:
Kahrl 2011-09-19 17:11:53 +02:00
parent ab42549b1e
commit eaff4616ad

View File

@ -748,10 +748,10 @@ scene::IMesh* ExtrudedSpriteSceneNode::createCubeMesh()
video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0), video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0), video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
// Back // Back
video::S3DVertex(-0.5,-0.5,+0.5, 0,0,-1, c, 1,1), video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
video::S3DVertex(+0.5,-0.5,+0.5, 0,0,-1, c, 0,1), video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
video::S3DVertex(+0.5,+0.5,+0.5, 0,0,-1, c, 0,0), video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
video::S3DVertex(-0.5,+0.5,+0.5, 0,0,-1, c, 1,0), video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
// Front // Front
video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1), video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0), video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),