mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 23:58:48 -05:00
Don't start a server for map migration
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parent
708337dfc2
commit
e9eda2b0d0
97
src/main.cpp
97
src/main.cpp
@ -46,22 +46,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "quicktune.h"
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#include "httpfetch.h"
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#include "guiEngine.h"
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#include "map.h"
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#include "mapsector.h"
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#include "fontengine.h"
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#include "gameparams.h"
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#include "database.h"
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#ifndef SERVER
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#include "client/clientlauncher.h"
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#endif
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#include "database-sqlite3.h"
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#ifdef USE_LEVELDB
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#include "database-leveldb.h"
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#endif
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#if USE_REDIS
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#include "database-redis.h"
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#endif
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@ -140,8 +133,7 @@ static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_a
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static bool determine_subgame(GameParams *game_params);
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static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
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static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
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Server *server);
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static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
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/**********************************************************************/
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@ -894,14 +886,14 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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return false;
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}
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// Database migration
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if (cmd_args.exists("migrate"))
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return migrate_database(game_params, cmd_args);
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// Create server
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Server server(game_params.world_path,
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game_params.game_spec, false, bind_addr.isIPv6());
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// Database migration
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if (cmd_args.exists("migrate"))
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return migrate_database(game_params, cmd_args, &server);
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server.start(bind_addr);
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// Run server
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@ -911,68 +903,58 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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return true;
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}
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static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
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Server *server)
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static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
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{
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std::string migrate_to = cmd_args.get("migrate");
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Settings world_mt;
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std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
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bool success = world_mt.readConfigFile(world_mt_path.c_str());
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if (!success) {
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errorstream << "Cannot read world.mt" << std::endl;
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return 1;
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if (!world_mt.readConfigFile(world_mt_path.c_str())) {
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errorstream << "Cannot read world.mt!" << std::endl;
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return false;
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}
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if (!world_mt.exists("backend")) {
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errorstream << "Please specify your current backend in world.mt:"
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<< std::endl
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<< " backend = {sqlite3|leveldb|redis|dummy}"
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<< std::endl;
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errorstream << " backend = {sqlite3|leveldb|redis|dummy}"
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<< std::endl;
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return 1;
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return false;
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}
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std::string backend = world_mt.get("backend");
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Database *new_db;
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if (backend == migrate_to) {
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errorstream << "Cannot migrate: new backend is same"
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<<" as the old one" << std::endl;
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return 1;
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}
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if (migrate_to == "sqlite3")
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new_db = new Database_SQLite3(game_params.world_path);
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#if USE_LEVELDB
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else if (migrate_to == "leveldb")
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new_db = new Database_LevelDB(game_params.world_path);
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#endif
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#if USE_REDIS
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else if (migrate_to == "redis")
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new_db = new Database_Redis(world_mt);
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#endif
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else {
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errorstream << "Migration to " << migrate_to
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<< " is not supported" << std::endl;
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return 1;
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<< " as the old one" << std::endl;
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return false;
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}
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Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
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*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
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u32 count = 0;
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time_t last_update_time = 0;
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bool &kill = *porting::signal_handler_killstatus();
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std::vector<v3s16> blocks;
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ServerMap &old_map = (ServerMap &) server->getMap();
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old_map.listAllLoadableBlocks(blocks);
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int count = 0;
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old_db->listAllLoadableBlocks(blocks);
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new_db->beginSave();
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for (std::vector<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
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MapBlock *block = old_map.loadBlock(*i);
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if (!block) {
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errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
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for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
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if (kill) return false;
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const std::string &data = old_db->loadBlock(*it);
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if (!data.empty()) {
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new_db->saveBlock(*it, data);
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} else {
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errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
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}
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else {
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old_map.saveBlock(block, new_db);
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MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
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sector->deleteBlock(block);
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if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
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std::cerr << " Migrated " << count << " blocks, "
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<< (100.0 * count / blocks.size()) << "% completed.\r";
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new_db->endSave();
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new_db->beginSave();
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last_update_time = time(NULL);
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}
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++count;
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if (count % 500 == 0)
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actionstream << "Migrated " << count << " blocks "
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<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
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}
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std::cerr << std::endl;
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new_db->endSave();
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delete old_db;
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delete new_db;
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actionstream << "Successfully migrated " << count << " blocks" << std::endl;
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@ -984,3 +966,4 @@ static bool migrate_database(const GameParams &game_params, const Settings &cmd_
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return true;
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}
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41
src/map.cpp
41
src/map.cpp
@ -2018,20 +2018,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
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conf.set("backend", "sqlite3");
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}
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std::string backend = conf.get("backend");
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if (backend == "dummy")
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dbase = new Database_Dummy();
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else if (backend == "sqlite3")
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dbase = new Database_SQLite3(savedir);
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#if USE_LEVELDB
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else if (backend == "leveldb")
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dbase = new Database_LevelDB(savedir);
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#endif
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#if USE_REDIS
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else if (backend == "redis")
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dbase = new Database_Redis(conf);
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#endif
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else
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throw BaseException("Unknown map backend");
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dbase = createDatabase(backend, savedir, conf);
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if (!conf.updateConfigFile(conf_path.c_str()))
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errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
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@ -2813,7 +2800,7 @@ plan_b:
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}
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bool ServerMap::loadFromFolders() {
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if(!dbase->initialized() &&
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if (!dbase->initialized() &&
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!fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
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return true;
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return false;
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@ -2989,9 +2976,9 @@ void ServerMap::save(ModifiedState save_level)
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void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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if(loadFromFolders()){
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errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
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<<"all blocks that are stored in flat files"<<std::endl;
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if (loadFromFolders()) {
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errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
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<< "all blocks that are stored in flat files." << std::endl;
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}
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dbase->listAllLoadableBlocks(dst);
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}
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@ -3246,6 +3233,24 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
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}
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#endif
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Database *ServerMap::createDatabase(const std::string &name, const std::string &savedir, Settings &conf)
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{
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if (name == "sqlite3")
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return new Database_SQLite3(savedir);
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if (name == "dummy")
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return new Database_Dummy();
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#if USE_LEVELDB
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else if (name == "leveldb")
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return new Database_LevelDB(savedir);
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#endif
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#if USE_REDIS
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else if (name == "redis")
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return new Database_Redis(conf);
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#endif
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else
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throw BaseException(std::string("Database backend ") + name + " not supported.");
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}
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void ServerMap::beginSave()
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{
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dbase->beginSave();
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/container.h"
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#include "nodetimer.h"
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class Settings;
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class Database;
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class ClientMap;
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class MapSector;
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@ -445,6 +446,7 @@ public:
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/*
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Database functions
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*/
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static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
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// Verify we can read/write to the database
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void verifyDatabase();
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