Fix multiple texture support for animated meshnodes

This commit is contained in:
stujones11 2013-06-11 21:40:59 +01:00 committed by PilzAdam
parent 1c7c5d571d
commit e8f201cefa
1 changed files with 1 additions and 1 deletions

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@ -1308,8 +1308,8 @@ class GenericCAO : public ClientActiveObject
}
// Set material flags and texture
m_animated_meshnode->setMaterialTexture(i, texture);
video::SMaterial& material = m_animated_meshnode->getMaterial(i);
material.TextureLayer[0].Texture = texture;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);