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https://github.com/moparisthebest/minetest
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Bugfixes to get_craft_recipe and get_all_craft_recipes.
Improvements to get_all_craft_recipes (see api doc)
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@ -1002,10 +1002,23 @@ minetest.get_craft_recipe(output) -> input
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^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
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^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
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stack 5, stack 6, stack 7, stack 8, stack 9 }
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stack 5, stack 6, stack 7, stack 8, stack 9 }
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^ input.items = nil if no recipe found
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^ input.items = nil if no recipe found
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minetest.get_all_craft_recipes(output) -> table or nil
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minetest.get_all_craft_recipes(query item) -> table or nil
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^ returns table with all registered recipes for output item (node)
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^ returns indexed table with all registered recipes for query item (node)
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^ returns nil if no recipe was found
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or nil if no recipe was found
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^ table entries have same format as minetest.get_craft_recipe
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recipe entry table:
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{
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method = 'normal' or 'cooking' or 'fuel'
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width = 0-3, 0 means shapeless recipe
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items = indexed [1-9] table with recipe items
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output = string with item name and quantity
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}
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Example query for default:gold_ingot will return table:
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{
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1={type = "cooking", width = 3, output = "default:gold_ingot",
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items = {1 = "default:gold_lump"}},
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2={type = "normal", width = 1, output = "default:gold_ingot 9",
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items = {1 = "default:goldblock"}}
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}
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minetest.handle_node_drops(pos, drops, digger)
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minetest.handle_node_drops(pos, drops, digger)
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^ drops: list of itemstrings
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^ drops: list of itemstrings
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^ Handles drops from nodes after digging: Default action is to put them into
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^ Handles drops from nodes after digging: Default action is to put them into
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@ -330,8 +330,7 @@ int l_get_craft_result(lua_State *L)
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// get_craft_recipe(result item)
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// get_craft_recipe(result item)
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int l_get_craft_recipe(lua_State *L)
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int l_get_craft_recipe(lua_State *L)
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{
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{
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int k = 0;
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int k = 1;
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char tmp[20];
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int input_i = 1;
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int input_i = 1;
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std::string o_item = luaL_checkstring(L,input_i);
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std::string o_item = luaL_checkstring(L,input_i);
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@ -351,8 +350,7 @@ int l_get_craft_recipe(lua_State *L)
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{
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{
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continue;
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continue;
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}
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}
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sprintf(tmp,"%d",k);
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lua_pushinteger(L,k);
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lua_pushstring(L,tmp);
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lua_pushstring(L,i->name.c_str());
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lua_pushstring(L,i->name.c_str());
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lua_settable(L, -3);
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lua_settable(L, -3);
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}
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}
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@ -383,9 +381,7 @@ int l_get_craft_recipe(lua_State *L)
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// get_all_craft_recipes(result item)
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// get_all_craft_recipes(result item)
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int l_get_all_craft_recipes(lua_State *L)
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int l_get_all_craft_recipes(lua_State *L)
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{
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{
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char tmp[20];
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std::string o_item = luaL_checkstring(L,1);
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int input_i = 1;
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std::string o_item = luaL_checkstring(L,input_i);
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IGameDef *gdef = get_server(L);
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IGameDef *gdef = get_server(L);
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ICraftDefManager *cdef = gdef->cdef();
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ICraftDefManager *cdef = gdef->cdef();
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CraftInput input;
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CraftInput input;
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@ -411,28 +407,29 @@ int l_get_all_craft_recipes(lua_State *L)
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tmpout.time = 0;
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tmpout.time = 0;
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CraftDefinition *def = *i;
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CraftDefinition *def = *i;
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tmpout = def->getOutput(input, gdef);
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tmpout = def->getOutput(input, gdef);
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if(tmpout.item.substr(0,output.item.length()) == output.item)
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std::string query = tmpout.item;
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char *fmtpos, *fmt = &query[0];
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if (strtok_r(fmt, " ", &fmtpos) == output.item)
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{
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{
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input = def->getInput(output, gdef);
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input = def->getInput(output, gdef);
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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lua_pushvalue(L, table);
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lua_newtable(L);
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lua_newtable(L);
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int k = 0;
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int k = 1;
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lua_newtable(L);
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lua_newtable(L);
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for(std::vector<ItemStack>::const_iterator
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for(std::vector<ItemStack>::const_iterator
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i = input.items.begin();
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i = input.items.begin();
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i != input.items.end(); i++, k++)
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i != input.items.end(); i++, k++)
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{
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{
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if (i->empty()) continue;
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if (i->empty())
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sprintf(tmp,"%d",k);
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continue;
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lua_pushstring(L,tmp);
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lua_pushinteger(L, k);
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lua_pushstring(L, i->name.c_str());
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lua_pushstring(L, i->name.c_str());
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lua_settable(L, -3);
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lua_settable(L, -3);
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}
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}
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lua_setfield(L, -2, "items");
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lua_setfield(L, -2, "items");
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setintfield(L, -1, "width", input.width);
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setintfield(L, -1, "width", input.width);
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switch (input.method)
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switch (input.method) {
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{
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case CRAFT_METHOD_NORMAL:
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case CRAFT_METHOD_NORMAL:
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lua_pushstring(L,"normal");
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lua_pushstring(L,"normal");
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break;
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break;
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@ -446,6 +443,8 @@ int l_get_all_craft_recipes(lua_State *L)
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lua_pushstring(L,"unknown");
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lua_pushstring(L,"unknown");
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}
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}
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lua_setfield(L, -2, "type");
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lua_setfield(L, -2, "type");
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lua_pushstring(L, &tmpout.item[0]);
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lua_setfield(L, -2, "output");
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if (lua_pcall(L, 2, 0, 0))
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if (lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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}
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