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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 22:05:07 -05:00

Custom collision boxes node property.

This commit is contained in:
RealBadAngel 2014-10-18 18:46:16 +02:00
parent b11e1db809
commit e5652cb75c
7 changed files with 35 additions and 5 deletions

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@ -408,7 +408,15 @@ param2 is reserved for the engine when any of these are used:
0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y- 0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y-
facedir's two less significant bits are rotation around the axis facedir's two less significant bits are rotation around the axis
paramtype2 == "leveled" paramtype2 == "leveled"
^ The drawn node level is read from param2, like flowingliquid collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
^ defines list of collision boxes for the node. If empty, collision boxes
will be the same as nodeboxes, in case of any other nodes will be full cube
as in the example above.
Nodes can also contain extra data. See "Node Metadata". Nodes can also contain extra data. See "Node Metadata".

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@ -259,7 +259,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
continue; continue;
int n_bouncy_value = itemgroup_get(f.groups, "bouncy"); int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
std::vector<aabb3f> nodeboxes = n.getNodeBoxes(gamedef->ndef()); std::vector<aabb3f> nodeboxes = n.getCollisionBoxes(gamedef->ndef());
for(std::vector<aabb3f>::iterator for(std::vector<aabb3f>::iterator
i = nodeboxes.begin(); i = nodeboxes.begin();
i != nodeboxes.end(); i++) i != nodeboxes.end(); i++)

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@ -354,6 +354,15 @@ std::vector<aabb3f> MapNode::getNodeBoxes(INodeDefManager *nodemgr) const
return transformNodeBox(*this, f.node_box, nodemgr); return transformNodeBox(*this, f.node_box, nodemgr);
} }
std::vector<aabb3f> MapNode::getCollisionBoxes(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.collision_box.fixed.empty())
return transformNodeBox(*this, f.node_box, nodemgr);
else
return transformNodeBox(*this, f.collision_box, nodemgr);
}
std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);

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@ -217,8 +217,7 @@ struct MapNode
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot); void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
/* /*
Gets list of node boxes (used for rendering (NDT_NODEBOX) Gets list of node boxes (used for rendering (NDT_NODEBOX))
and collision)
*/ */
std::vector<aabb3f> getNodeBoxes(INodeDefManager *nodemgr) const; std::vector<aabb3f> getNodeBoxes(INodeDefManager *nodemgr) const;
@ -227,6 +226,11 @@ struct MapNode
*/ */
std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const; std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;
/*
Gets list of collision boxes
*/
std::vector<aabb3f> getCollisionBoxes(INodeDefManager *nodemgr) const;
/* Liquid helpers */ /* Liquid helpers */
u8 getMaxLevel(INodeDefManager *nodemgr) const; u8 getMaxLevel(INodeDefManager *nodemgr) const;
u8 getLevel(INodeDefManager *nodemgr) const; u8 getLevel(INodeDefManager *nodemgr) const;

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@ -233,6 +233,7 @@ void ContentFeatures::reset()
damage_per_second = 0; damage_per_second = 0;
node_box = NodeBox(); node_box = NodeBox();
selection_box = NodeBox(); selection_box = NodeBox();
collision_box = NodeBox();
waving = 0; waving = 0;
legacy_facedir_simple = false; legacy_facedir_simple = false;
legacy_wallmounted = false; legacy_wallmounted = false;
@ -303,6 +304,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
// Stuff below should be moved to correct place in a version that otherwise changes // Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version // the protocol version
os<<serializeString(mesh); os<<serializeString(mesh);
collision_box.serialize(os, protocol_version);
} }
void ContentFeatures::deSerialize(std::istream &is) void ContentFeatures::deSerialize(std::istream &is)
@ -372,6 +374,7 @@ void ContentFeatures::deSerialize(std::istream &is)
// Stuff below should be moved to correct place in a version that // Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version // otherwise changes the protocol version
mesh = deSerializeString(is); mesh = deSerializeString(is);
collision_box.deSerialize(is);
}catch(SerializationError &e) {}; }catch(SerializationError &e) {};
} }

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@ -244,6 +244,7 @@ struct ContentFeatures
u32 damage_per_second; u32 damage_per_second;
NodeBox node_box; NodeBox node_box;
NodeBox selection_box; NodeBox selection_box;
NodeBox collision_box;
// Used for waving leaves/plants // Used for waving leaves/plants
u8 waving; u8 waving;
// Compatibility with old maps // Compatibility with old maps

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@ -432,6 +432,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
f.selection_box = read_nodebox(L, -1); f.selection_box = read_nodebox(L, -1);
lua_pop(L, 1); lua_pop(L, 1);
lua_getfield(L, index, "collision_box");
if(lua_istable(L, -1))
f.collision_box = read_nodebox(L, -1);
lua_pop(L, 1);
f.waving = getintfield_default(L, index, f.waving = getintfield_default(L, index,
"waving", f.waving); "waving", f.waving);