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https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Make liquid_alternative_* to be strings
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parent
18bb0ea1ea
commit
e5650bb549
@ -237,8 +237,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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bool top_is_same_liquid = false;
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MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
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content_t c_flowing = nodedef->get(n).liquid_alternative_flowing;
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content_t c_source = nodedef->get(n).liquid_alternative_source;
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content_t c_flowing = nodedef->getId(nodedef->get(n).liquid_alternative_flowing);
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content_t c_source = nodedef->getId(nodedef->get(n).liquid_alternative_source);
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if(ntop.getContent() == c_flowing || ntop.getContent() == c_source)
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top_is_same_liquid = true;
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@ -682,8 +682,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f.diggable = false;
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f.buildable_to = true;
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f.liquid_type = LIQUID_FLOWING;
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f.liquid_alternative_flowing = CONTENT_WATER;
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f.liquid_alternative_source = CONTENT_WATERSOURCE;
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f.liquid_alternative_flowing = "water_flowing";
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f.liquid_alternative_source = "water_source";
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f.liquid_viscosity = WATER_VISC;
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f.post_effect_color = video::SColor(64, 100, 100, 200);
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f.setSpecialMaterial(0, MaterialSpec("water.png", false));
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@ -705,8 +705,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f.buildable_to = true;
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f.liquid_type = LIQUID_SOURCE;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.liquid_alternative_flowing = CONTENT_WATER;
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f.liquid_alternative_source = CONTENT_WATERSOURCE;
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f.liquid_alternative_flowing = "water_flowing";
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f.liquid_alternative_source = "water_source";
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f.liquid_viscosity = WATER_VISC;
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f.post_effect_color = video::SColor(64, 100, 100, 200);
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// New-style water source material (mostly unused)
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@ -727,8 +727,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f.diggable = false;
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f.buildable_to = true;
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f.liquid_type = LIQUID_FLOWING;
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f.liquid_alternative_flowing = CONTENT_LAVA;
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f.liquid_alternative_source = CONTENT_LAVASOURCE;
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f.liquid_alternative_flowing = "lava_flowing";
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f.liquid_alternative_source = "lava_source";
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f.liquid_viscosity = LAVA_VISC;
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f.damage_per_second = 4*2;
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f.post_effect_color = video::SColor(192, 255, 64, 0);
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@ -751,8 +751,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f.buildable_to = true;
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f.liquid_type = LIQUID_SOURCE;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.liquid_alternative_flowing = CONTENT_LAVA;
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f.liquid_alternative_source = CONTENT_LAVASOURCE;
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f.liquid_alternative_flowing = "lava_flowing";
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f.liquid_alternative_source = "lava_source";
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f.liquid_viscosity = LAVA_VISC;
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f.damage_per_second = 4*2;
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f.post_effect_color = video::SColor(192, 255, 64, 0);
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12
src/map.cpp
12
src/map.cpp
@ -1602,7 +1602,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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switch (liquid_type) {
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case LIQUID_SOURCE:
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liquid_level = LIQUID_LEVEL_SOURCE;
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liquid_kind = nodemgr->get(n0).liquid_alternative_flowing;
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liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
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break;
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case LIQUID_FLOWING:
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liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
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@ -1662,8 +1662,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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case LIQUID_SOURCE:
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// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
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if (liquid_kind == CONTENT_AIR)
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liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
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if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
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liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
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if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
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neutrals[num_neutrals++] = nb;
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} else {
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sources[num_sources++] = nb;
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@ -1672,8 +1672,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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case LIQUID_FLOWING:
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// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
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if (liquid_kind == CONTENT_AIR)
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liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
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if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
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liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
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if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
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neutrals[num_neutrals++] = nb;
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} else {
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flows[num_flows++] = nb;
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@ -1694,7 +1694,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
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// or the flowing alternative of the first of the surrounding sources (if it's air), so
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// it's perfectly safe to use liquid_kind here to determine the new node content.
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new_node_content = nodemgr->get(liquid_kind).liquid_alternative_source;
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new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
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} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
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// liquid_kind is set properly, see above
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new_node_content = liquid_kind;
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@ -144,8 +144,8 @@ void ContentFeatures::reset()
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extra_dug_item_rarity = 2;
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metadata_name = "";
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = CONTENT_IGNORE;
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liquid_alternative_source = CONTENT_IGNORE;
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liquid_alternative_flowing = "";
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liquid_alternative_source = "";
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liquid_viscosity = 0;
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light_source = 0;
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damage_per_second = 0;
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@ -192,8 +192,8 @@ void ContentFeatures::serialize(std::ostream &os)
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writeS32(os, extra_dug_item_rarity);
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os<<serializeString(metadata_name);
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writeU8(os, liquid_type);
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writeU16(os, liquid_alternative_flowing);
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writeU16(os, liquid_alternative_source);
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os<<serializeString(liquid_alternative_flowing);
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os<<serializeString(liquid_alternative_source);
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writeU8(os, liquid_viscosity);
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writeU8(os, light_source);
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writeU32(os, damage_per_second);
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@ -244,8 +244,8 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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extra_dug_item_rarity = readS32(is);
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metadata_name = deSerializeString(is);
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liquid_type = (enum LiquidType)readU8(is);
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liquid_alternative_flowing = readU16(is);
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liquid_alternative_source = readU16(is);
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liquid_alternative_flowing = deSerializeString(is);
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liquid_alternative_source = deSerializeString(is);
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liquid_viscosity = readU8(is);
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light_source = readU8(is);
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damage_per_second = readU32(is);
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@ -337,13 +337,14 @@ public:
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ContentFeatures f;
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f.name = "ignore";
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f.drawtype = NDT_AIRLIKE;
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/*f.param_type = CPT_LIGHT;
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f.light_propagates = true;
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f.sunlight_propagates = true;*/
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f.param_type = CPT_NONE;
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f.light_propagates = false;
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f.sunlight_propagates = false;
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f.walkable = false;
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f.pointable = false;
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f.diggable = false;
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f.buildable_to = false;
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// A way to remove accidental CONTENT_IGNOREs
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f.buildable_to = true;
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f.air_equivalent = true;
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set(CONTENT_IGNORE, f);
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}
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@ -193,9 +193,9 @@ struct ContentFeatures
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// Whether the node is non-liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If the content is liquid, this is the flowing version of the liquid.
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content_t liquid_alternative_flowing;
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std::string liquid_alternative_flowing;
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// If the content is liquid, this is the source version of the liquid.
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content_t liquid_alternative_source;
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std::string liquid_alternative_source;
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// Viscosity for fluid flow, ranging from 1 to 7, with
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// 1 giving almost instantaneous propagation and 7 being
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// the slowest possible
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@ -609,11 +609,11 @@ static int l_register_node(lua_State *L)
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f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
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es_LiquidType, LIQUID_NONE);
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// If the content is liquid, this is the flowing version of the liquid.
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// TODO: as name
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// content_t liquid_alternative_flowing;
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getstringfield(L, table0, "liquid_alternative_flowing",
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f.liquid_alternative_flowing);
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// If the content is liquid, this is the source version of the liquid.
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// TODO: as name
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// content_t liquid_alternative_source;
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getstringfield(L, table0, "liquid_alternative_source",
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f.liquid_alternative_source);
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// Viscosity for fluid flow, ranging from 1 to 7, with
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// 1 giving almost instantaneous propagation and 7 being
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// the slowest possible
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