diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index 1b41d0ac..c961d755 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -148,8 +148,8 @@ MapgenFlatParams::MapgenFlatParams() np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); } @@ -559,7 +559,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y) for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) { float d1 = contour(noise_cave1->result[index]); float d2 = contour(noise_cave2->result[index]); - if (d1 * d2 > 0.4f) { + if (d1 * d2 > 0.3f) { content_t c = vm->m_data[vi].getContent(); if (!ndef->get(c).is_ground_content || c == CONTENT_AIR) continue; @@ -574,7 +574,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y) return; PseudoRandom ps(blockseed + 21343); - u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0; + u32 bruises_count = ps.range(0, 2); for (u32 i = 0; i < bruises_count; i++) { CaveV5 cave(this, &ps); cave.makeCave(node_min, node_max, max_stone_y); diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index 676e2f44..14dfe5c8 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -154,8 +154,8 @@ MapgenFractalParams::MapgenFractalParams() np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); } @@ -624,7 +624,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y) for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) { float d1 = contour(noise_cave1->result[index]); float d2 = contour(noise_cave2->result[index]); - if (d1 * d2 > 0.4f) { + if (d1 * d2 > 0.3f) { content_t c = vm->m_data[vi].getContent(); if (!ndef->get(c).is_ground_content || c == CONTENT_AIR) continue; @@ -639,7 +639,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y) return; PseudoRandom ps(blockseed + 21343); - u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0; + u32 bruises_count = ps.range(0, 2); for (u32 i = 0; i < bruises_count; i++) { CaveV5 cave(this, &ps); cave.makeCave(node_min, node_max, max_stone_y); diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 3d7e3bf8..92cf0020 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -518,7 +518,7 @@ void MapgenV5::generateCaves(int max_stone_y) for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) { float d1 = contour(noise_cave1->result[index]); float d2 = contour(noise_cave2->result[index]); - if (d1*d2 > 0.125) { + if (d1 * d2 > 0.125f) { content_t c = vm->m_data[i].getContent(); if (!ndef->get(c).is_ground_content || c == CONTENT_AIR) continue; @@ -533,7 +533,7 @@ void MapgenV5::generateCaves(int max_stone_y) return; PseudoRandom ps(blockseed + 21343); - u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0; + u32 bruises_count = ps.range(0, 2); for (u32 i = 0; i < bruises_count; i++) { CaveV5 cave(this, &ps); cave.makeCave(node_min, node_max, max_stone_y); diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 679d860d..3842b1a9 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -157,8 +157,8 @@ MapgenV7Params::MapgenV7Params() np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0); np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0); np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(100, 100, 100), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(100, 100, 100), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); } @@ -870,7 +870,7 @@ void MapgenV7::generateCaves(s16 max_stone_y) for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) { float d1 = contour(noise_cave1->result[index]); float d2 = contour(noise_cave2->result[index]); - if (d1 * d2 > 0.3) { + if (d1 * d2 > 0.3f) { content_t c = vm->m_data[i].getContent(); if (!ndef->get(c).is_ground_content || c == CONTENT_AIR) continue; @@ -882,7 +882,7 @@ void MapgenV7::generateCaves(s16 max_stone_y) } PseudoRandom ps(blockseed + 21343); - u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0; + u32 bruises_count = ps.range(0, 2); for (u32 i = 0; i < bruises_count; i++) { CaveV7 cave(this, &ps); cave.makeCave(node_min, node_max, max_stone_y);