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Reduce time of red screen when damaged

10 seconds in PvP is very long and annoying.
This commit is contained in:
SmallJoker 2014-08-21 20:01:03 +02:00 committed by sapier
parent c58b9d8da3
commit e4d570eafc

View File

@ -2399,8 +2399,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
damage_flash += 8.0 * event.player_damage.amount; damage_flash += 8.0 * event.player_damage.amount;
player->hurt_tilt_timer = 1.5; player->hurt_tilt_timer = 1.5;
player->hurt_tilt_strength = event.player_damage.amount/2; player->hurt_tilt_strength = event.player_damage.amount/4;
player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0); player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
gamedef->event()->put(e); gamedef->event()->put(e);