Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code

This commit is contained in:
paramat 2015-06-07 05:36:40 +01:00
parent 8383a61eac
commit e481745433
2 changed files with 99 additions and 104 deletions

View File

@ -452,9 +452,7 @@ minetest.register_craft({
} }
}) })
-- -- Tool repair
-- Crafting (tool repair)
--
minetest.register_craft({ minetest.register_craft({
type = "toolrepair", type = "toolrepair",
additional_wear = -0.02, additional_wear = -0.02,
@ -707,7 +705,7 @@ function default.node_sound_glass_defaults(table)
return table return table
end end
-- -- Register nodes
minetest.register_node("default:stone", { minetest.register_node("default:stone", {
description = "Stone", description = "Stone",
@ -1496,6 +1494,9 @@ minetest.register_node("default:apple", {
sounds = default.node_sound_defaults(), sounds = default.node_sound_defaults(),
}) })
--
-- Grow tree function
--
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore") local c_ignore = minetest.get_content_id("ignore")
@ -1568,6 +1569,10 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
end end
end end
--
-- ABMs
--
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:sapling"}, nodenames = {"default:sapling"},
interval = 10, interval = 10,
@ -1674,29 +1679,9 @@ minetest.register_craftitem("default:scorched_stuff", {
}) })
-- --
-- Aliases for the current map generator outputs -- Support old code
-- --
minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
-- Support old code
function default.spawn_falling_node(p, nodename) function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename) spawn_falling_node(p, nodename)
end end
@ -1795,3 +1780,4 @@ test_get_craft_result()
--dump2(minetest.registered_entities) --dump2(minetest.registered_entities)
-- END -- END

View File

@ -1,52 +1,61 @@
-- minetest/default/mapgen.lua
-- --
-- Aliases for map generator outputs -- Aliases for map generator outputs
-- --
minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-- --
-- Ore generation -- Ore generation
-- --
-- Blob ore first to avoid other ores inside blobs
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 24*24*24,
clust_size = 7,
y_min = -15,
y_max = 0,
noise_threshhold = 0,
noise_params = {
offset=0.35,
scale=0.2,
spread={x=5, y=5, z=5},
seed=-316,
octaves=1,
persist=0.5
},
})
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_coal", ore = "default:stone_with_coal",
wherein = "default:stone", wherein = "default:stone",
clust_scarcity = 8*8*8, clust_scarcity = 8*8*8,
clust_num_ores = 5, clust_num_ores = 8,
clust_size = 3, clust_size = 3,
height_min = -31000, y_min = -31000,
height_max = 64, y_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 16*16*16,
clust_num_ores = 5,
clust_size = 3,
height_min = -5,
height_max = 7,
}) })
minetest.register_ore({ minetest.register_ore({
@ -54,10 +63,10 @@ minetest.register_ore({
ore = "default:stone_with_iron", ore = "default:stone_with_iron",
wherein = "default:stone", wherein = "default:stone",
clust_scarcity = 12*12*12, clust_scarcity = 12*12*12,
clust_num_ores = 5, clust_num_ores = 3,
clust_size = 3, clust_size = 2,
height_min = -16, y_min = -15,
height_max = -5, y_max = 2,
}) })
minetest.register_ore({ minetest.register_ore({
@ -67,60 +76,60 @@ minetest.register_ore({
clust_scarcity = 9*9*9, clust_scarcity = 9*9*9,
clust_num_ores = 5, clust_num_ores = 5,
clust_size = 3, clust_size = 3,
height_min = -31000, y_min = -63,
height_max = -17, y_max = -16,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 7*7*7,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -64,
}) })
minetest.register_on_generated(function(minp, maxp, seed)
-- Generate clay
if maxp.y >= 2 and minp.y <= 0 then
-- Assume X and Z lengths are equal
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0+1,divs-1-1 do
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
local is_shallow = true
local num_water_around = 0
if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
end
end
end
end
end
end
end
end
end)
-- --
-- Register biome for biome API -- Register biomes for biome API
-- --
minetest.clear_registered_biomes()
minetest.register_biome({ minetest.register_biome({
name = "Grassland", name = "default:grassland",
-- Will use defaults of omitted parameters --node_dust = "",
y_min = -31000, node_top = "default:dirt_with_grass",
y_max = 31000, depth_top = 1,
heat_point = 50, node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 5,
y_max = 31000,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "default:grassland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -31000,
y_max = 4,
heat_point = 50,
humidity_point = 50, humidity_point = 50,
}) })