mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
Fix tree generation density for different mapgen chunk sizes
This commit is contained in:
parent
a32706bc26
commit
e15dca2a9f
@ -1519,11 +1519,16 @@ void make_block(BlockMakeData *data)
|
||||
// Full allocated area
|
||||
v3s16 full_node_min = (blockpos_min-1)*MAP_BLOCKSIZE;
|
||||
v3s16 full_node_max = (blockpos_max+2)*MAP_BLOCKSIZE-v3s16(1,1,1);
|
||||
// Area of a block
|
||||
double block_area_nodes = MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
|
||||
v2s16 p2d_center(node_min.X+MAP_BLOCKSIZE/2, node_min.Z+MAP_BLOCKSIZE/2);
|
||||
|
||||
int rel_volume = (blockpos_max.X - blockpos_min.X + 1)
|
||||
* (blockpos_max.Y - blockpos_min.Y + 1)
|
||||
* (blockpos_max.Z - blockpos_max.Z + 1);
|
||||
|
||||
// Area of the block we are generating
|
||||
double gen_area_nodes = MAP_BLOCKSIZE*MAP_BLOCKSIZE * rel_volume;
|
||||
|
||||
/*
|
||||
Get average ground level from noise
|
||||
*/
|
||||
@ -1998,7 +2003,7 @@ void make_block(BlockMakeData *data)
|
||||
float surface_humidity = surface_humidity_2d(data->seed, p2d_center);
|
||||
bool is_jungle = surface_humidity > 0.75;
|
||||
// Amount of trees
|
||||
u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
|
||||
u32 tree_count = gen_area_nodes * tree_amount_2d(data->seed, p2d_center);
|
||||
if(is_jungle)
|
||||
tree_count *= 5;
|
||||
|
||||
@ -2132,7 +2137,7 @@ void make_block(BlockMakeData *data)
|
||||
Add some kind of random stones
|
||||
*/
|
||||
|
||||
u32 random_stone_count = block_area_nodes *
|
||||
u32 random_stone_count = gen_area_nodes *
|
||||
randomstone_amount_2d(data->seed, p2d_center);
|
||||
// Put in random places on part of division
|
||||
for(u32 i=0; i<random_stone_count; i++)
|
||||
@ -2166,7 +2171,7 @@ void make_block(BlockMakeData *data)
|
||||
Add larger stones
|
||||
*/
|
||||
|
||||
u32 large_stone_count = block_area_nodes *
|
||||
u32 large_stone_count = gen_area_nodes *
|
||||
largestone_amount_2d(data->seed, p2d_center);
|
||||
//u32 large_stone_count = 1;
|
||||
// Put in random places on part of division
|
||||
|
Loading…
Reference in New Issue
Block a user