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https://github.com/moparisthebest/minetest
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Fix PlayerSAO deletion warning (0eede97af2
)
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parent
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@ -2087,9 +2087,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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if(block)
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if(block)
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{
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{
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// Force delete object if mapblock is full, but ignore players
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if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
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if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER &&
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block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
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warningstream << "ServerEnv: Trying to store id = " << obj->getId()
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warningstream << "ServerEnv: Trying to store id = " << obj->getId()
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<< " statically but block " << PP(blockpos)
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<< " statically but block " << PP(blockpos)
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<< " already contains "
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<< " already contains "
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@ -2149,6 +2147,13 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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continue;
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continue;
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}
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}
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if (!force_delete && obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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warningstream << "ServerEnvironment::deactivateFarObjects(): "
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<< "Trying to delete player object, THIS SHOULD NEVER HAPPEN!"
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<< std::endl;
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continue;
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}
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verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
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verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
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<<"object id="<<id<<" is not known by clients"
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<<"object id="<<id<<" is not known by clients"
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<<"; deleting"<<std::endl;
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<<"; deleting"<<std::endl;
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