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Fix interact range check (thanks to @lhofhansl)
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@ -1440,7 +1440,8 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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max_d = max_d_hand;
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else if (max_d < 0)
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max_d = BS * 4.0;
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if (d > max_d * 1.5) {
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// cube diagonal: sqrt(3) = 1.73
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if (d > max_d * 1.73) {
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actionstream << "Player " << player->getName()
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<< " tried to access " << pointed.dump()
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<< " from too far: "
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