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Fix invalid liquid lighting.
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@ -91,5 +91,5 @@ vec4 base = texture2D(baseTexture, uv).rgba;
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float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
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alpha = mix(alpha, 0.0, d);
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}
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gl_FragColor = vec4(color.rgb, alpha);
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gl_FragColor = vec4(col.rgb, alpha);
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}
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