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Tune finite liquids, indev huge caves

This commit is contained in:
proller 2013-04-25 22:52:23 +04:00
parent c33b993397
commit d83602d98e
2 changed files with 2 additions and 2 deletions

View File

@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
} }
// prevent lakes in air above unloaded blocks // prevent lakes in air above unloaded blocks
if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) { if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
--total_level; --total_level;
} }

View File

@ -303,7 +303,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
flooded = !ps->range(0, 3); flooded = !ps->range(0, 3);
tunnel_routepoints = ps->range(5, 30); tunnel_routepoints = ps->range(5, 30);
min_tunnel_diameter = 30; min_tunnel_diameter = 30;
max_tunnel_diameter = ps->range(40, ps->range(80, 200)); max_tunnel_diameter = ps->range(40, ps->range(80, 150));
} else { } else {
tunnel_routepoints = ps->range(5, ps->range(15,30)); tunnel_routepoints = ps->range(5, ps->range(15,30));
min_tunnel_diameter = 5; min_tunnel_diameter = 5;